Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I can export maps that control blend textures, but it seems the valvesource_vertex_paint doesn't seem affect the tinting effect with the Vertex Colors option in the VR Standard shader in SteamVR Home. I could have sworn I had it working before, maybe it's using one of the other map names like ValveSource_VertexPaintTintColor mentioned in the changelog.
VertexPaintBlendParams$0
VertexPaintBlendParams1$0
VertexPaintTintColor$0
If there are more, please point me toward them.
Sorry, looks like i got the names in blender confused with the DMX names.
I figured out how i got the vertex color tinting working before, I imported an FBX file into the Source 2 tools. It doesn't seem to care about what the map is named in that case, and will use the vertex colors to tint the model. The VertexPaintTintColor key sounds like it should do the same thing, but it has no effect on that material setting and renders everything black instead.
Exporting as FBX doesn't seem to let the material blending work though, so one file type works for one map, and the other for the other one.
Guessing that part of the DMX importer in the current source 2 tools being broken or something.