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@Persistent function in utils.py, causes animation performance drop
Around line #490 in utils.py
There's a function that is constantly updated, which checks if the active object is in a group, and does something.


Whatever that whole thing is supposed to do, if the active object has a group, it lags viewport fps to like 66%.



I'm using Blender 2.79;

I commented out the try/finally section and replaced the scene_update_guard variable with False (the end result to skip the whole check)
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Artfunkel 26 Jan, 2018 @ 1:40pm 
Wow, you're right! I'm amazed at the impact this seemingly simple operation has and will definitely fix it.
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