Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
However, that issue was supposedly fixed in version 2.10.1 of the Blender Source Tools, likely meaning that either this SMD has been imported in version 2.10 and exported from that (with the UV issue "intact") and now imported again in the latest version, or sonicjeremy is using version 2.10 of the Blender Source Tools right now.
If fully re-downloading the SMD file(s) and importing them in Blender with version 2.10.1 of the Blender Source Tools results in broken UV maps, that should be reported here, and then if Artfunkel or someone else says that the problem is with the SMD(s) and not the Blender Source Tools, you can try asking about it where you downloaded the model from.
But again, the first thing to do is to make sure you have the latest version of the Blender Source Tools (2.10.1) and the latest version of Blender (2.79b), then import the SMD into a new Blender session. If the UV mapping is wrong, re-download the SMD fully and try again.