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Alle diskussioner > Bug Reports > Trådoplysninger
sonicjeremy 2. apr. 2018 kl. 2:25
Corrupted UVs in Blender
Downloaded the latest Blender and the latest version of source tools. Uvs have been corrupted with the importer. No idea why. https://imgur.com/a/frnGZ
Oprindeligt skrevet af Zappy:
Oprindeligt skrevet af Pte Jack:
Are you sure those were corrupted of did you do a new UnWrap.
After the Blender Source Tools update that made SMD imports support custom normals without every triangle being a separate piece of mesh, I have seen several reports about this issue, so I don't think this is just some sort of coincidence thing.

However, that issue was supposedly fixed in version 2.10.1 of the Blender Source Tools, likely meaning that either this SMD has been imported in version 2.10 and exported from that (with the UV issue "intact") and now imported again in the latest version, or sonicjeremy is using version 2.10 of the Blender Source Tools right now.
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Pte Jack 2. apr. 2018 kl. 6:41 
Are you sure those were corrupted of did you do a new UnWrap.
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
Zappy 2. apr. 2018 kl. 6:52 
Oprindeligt skrevet af Pte Jack:
Are you sure those were corrupted of did you do a new UnWrap.
After the Blender Source Tools update that made SMD imports support custom normals without every triangle being a separate piece of mesh, I have seen several reports about this issue, so I don't think this is just some sort of coincidence thing.

However, that issue was supposedly fixed in version 2.10.1 of the Blender Source Tools, likely meaning that either this SMD has been imported in version 2.10 and exported from that (with the UV issue "intact") and now imported again in the latest version, or sonicjeremy is using version 2.10 of the Blender Source Tools right now.
Sidst redigeret af Zappy; 2. apr. 2018 kl. 6:53
Pte Jack 2. apr. 2018 kl. 7:36 
Ahhh... So he should click the Check For Update Button in the Blender Source Tools panel and make sure he's using the most up to date plug in. (Which will install automatically after clicking the button)
sonicjeremy 2. apr. 2018 kl. 14:01 
Oprindeligt skrevet af Zappy:
Oprindeligt skrevet af Pte Jack:
Are you sure those were corrupted of did you do a new UnWrap.
After the Blender Source Tools update that made SMD imports support custom normals without every triangle being a separate piece of mesh, I have seen several reports about this issue, so I don't think this is just some sort of coincidence thing.

However, that issue was supposedly fixed in version 2.10.1 of the Blender Source Tools, likely meaning that either this SMD has been imported in version 2.10 and exported from that (with the UV issue "intact") and now imported again in the latest version, or sonicjeremy is using version 2.10 of the Blender Source Tools right now.
O shoot, you're right. Apparently the website http://steamreview.org/BlenderSourceTools/ gave me 2.10, for some odd reason. I pressed the check for updates button and I'm now at 2.10.1! Thank you!
sonicjeremy 2. apr. 2018 kl. 14:13 
I wish the exports done with and before 2.10 could be salvaged somehow, as now many of the models on https://www.models-resource.com/ which have smd exports are now unusable.
Pte Jack 2. apr. 2018 kl. 16:09 
There shouldn’t be any reason why all the SMD‘s don’t work with source tools 2.10. I haven’t found any problems yet
Zappy 3. apr. 2018 kl. 5:01 
Oprindeligt skrevet af sonicjeremy:
I wish the exports done with and before 2.10 could be salvaged somehow, as now many of the models on https://www.models-resource.com/ which have smd exports are now unusable.
If you just update to version 2.10.1 of the Blender Source Tools and then import the SMDs, they should appear correctly now (provided that you did not import them with 2.10 and then export and overwrite them with the broken UVs that 2.10 get).

If fully re-downloading the SMD file(s) and importing them in Blender with version 2.10.1 of the Blender Source Tools results in broken UV maps, that should be reported here, and then if Artfunkel or someone else says that the problem is with the SMD(s) and not the Blender Source Tools, you can try asking about it where you downloaded the model from.


But again, the first thing to do is to make sure you have the latest version of the Blender Source Tools (2.10.1) and the latest version of Blender (2.79b), then import the SMD into a new Blender session. If the UV mapping is wrong, re-download the SMD fully and try again.
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