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All Discussions > Bug Reports > Topic Details
Paynamia 23 Jul, 2017 @ 3:46am
Unable to Compile With Automatically Detected DMX Version for L4D2
Basically what the title says, when I enter L4D2's bin path as the engine path and export a DMX, L4D2's studiomdl says it can't read the DMX.

EDIT: It seems to fail on binary 5 and binary 9 encoded models.
Last edited by Paynamia; 23 Jul, 2017 @ 3:58am
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Showing 1-8 of 8 comments
Pte Jack 23 Jul, 2017 @ 3:54am 
Do you not have to use the L4D2 Authoring tools in the Steam Tools sections? (Don't know, I haven't tried compiling for L4D2)
Paynamia 23 Jul, 2017 @ 3:56am 
Well, studiomdl was installed through L4D2 Authoring Tools, but I'm calling it from Crowbar and Blender Source Tools. The authoring tools install to the bin folder of L4D2 if that's what you mean.
Artfunkel 23 Jul, 2017 @ 4:20am 
So binary 6 / model 15 works?
xdshot 23 Jul, 2017 @ 4:44am 
Just leave default Binary 2 Model 1, this should be working.
Paynamia 23 Jul, 2017 @ 5:04am 
I don't have binary 6 as an option, only 1 through 5 and then 9. I'm running BST 2.9.1.
Pte Jack 23 Jul, 2017 @ 10:51am 
I'd like to know the answer as well and as you have the BleST author assisting, I'm just going to watch this one.

I don't see Studiomdl listed anywhere in the L4D2 folder structures, so I'm lost here. Using Blender 2.78c-BleST 2.9.1.

My DMX model selection is the same, Bin1 thru 5 and then 9.
Paynamia 23 Jul, 2017 @ 3:04pm 
You have to install the L4D2 Authoring Tools from the tools panel in your libary. After that, all the tools including studiomdl will be installed.
Pte Jack 23 Jul, 2017 @ 6:48pm 
Ahhh, I had just uninstalled that the other day. I'm trying to "centralize" everything so I don't have so many duplicate assets across computers.
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