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Blender Source Tools BleST
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All Discussions > Bug Reports > Topic Details
user 3 Dec, 2021 @ 5:04am
Setting "Target Up Axis" to "Y or X" breaks the model when importing to sfm.
Hello, this setting had worked properly ealier, but now it just breaks. I had tried running older versions of my project (both sfm and blender) and making a new one. Nothing helped.

When I import the dmx into sfm (dmx version: "Binary 2, Model 1"), the model becomes invisible and no bone is visible except for the root transform one. It works fine if I keep the "Target Up Axis" set to "Z", but then the model is facing the wrong direction.
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Showing 1-4 of 4 comments
Artfunkel 3 Dec, 2021 @ 11:44am 
Which Source Filmmaker version is this? Are you sure that the model isn't underground or behind a wall?
user 5 Dec, 2021 @ 5:51am 
Sorry for the late response, I do not know how to check the version, but in the properties it says "build 48977", if thats helpful. It isn't a beta build or anything like that and no, it isn't behind a wall. I checked the bones in the motion editor and only the rootTransform had showed up.
Last edited by user; 5 Dec, 2021 @ 5:52am
Artfunkel 5 Dec, 2021 @ 8:23am 
I mean is this the Source 2 filmmaker, or the original one?

What happens if you import the same file into Blender?
user 5 Dec, 2021 @ 8:56am 
It's the original one. Then it faces down, regardless of importing it with Y or Z up axis.
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