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Wunder Wulfe 30 Jul, 2019 @ 3:22pm
Export from Crowbar (SFM or GMod) always results in unmatched VTA vertices
Ive never been able to import vta flexes appropriately from crowbar into blender, Ive tried with SFM and GMod decompilers but both of them end up creating these 'unmatched vta vertices' which will ruin every existing shape key as some shapes for verts of the face or eyes and such will not exist
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Showing 1-8 of 8 comments
Pte Jack 30 Jul, 2019 @ 3:30pm 
Yes, the unmatched Vertex object can just be deleted. It is not required, your flexes will still work.
Wunder Wulfe 30 Jul, 2019 @ 4:25pm 
No, the problem is it can NOT 'just be deleted' because the unmatched data is crucial to most of the flexes, meaning some vertices on the face or eyes for example will remain stagnant throughout all my shape keys creating weird distortions and unwanted stretching
Last edited by Wunder Wulfe; 30 Jul, 2019 @ 4:26pm
ZeqMacaw 30 Jul, 2019 @ 11:14pm 
It is not helpful to tell me there are problems without telling what models had problems.
Wunder Wulfe 31 Jul, 2019 @ 7:53am 
I could do this for every model from sfmlabs or garrys mod addons or sfm addons, it occurs with each and every one so there is no 'one reproducable model' because all of them fail.
Pte Jack 31 Jul, 2019 @ 7:57am 
First, what software are you using to import the SMD/VTAs, then what version of that program?

Wunder Wulfe 31 Jul, 2019 @ 9:27am 
Crowbar, "Version 0.58" to export them (with SFM and GMod decompilers)
Blender Source Tools (for Blender 2.8 (this happened on earlier 2.79 versions as well)) (latest version)
Last edited by Wunder Wulfe; 31 Jul, 2019 @ 9:29am
Pte Jack 31 Jul, 2019 @ 10:04am 
First, try updating Crowbar to the newest version.

Wunder Wulfe 31 Jul, 2019 @ 10:29am 
That did not change anything, here is an example video of distortion and stretching issues https://i.gyazo.com/e74ec0ee9fa6bc54301d54638299d9f3.mp4
There are a lot of vertices that are not being matched (15 in this case) that unfortunately contain some of the most important movement information
I always end up having to redo any existing shapekeys
Last edited by Wunder Wulfe; 31 Jul, 2019 @ 10:30am
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