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Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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Lt. Rocky 25 Jun, 2016 @ 9:30pm
Incorrect DMX format exporting to L4D2
When I hook up the exporter's Engine Path to Left 4 Dead 2's bin folder (SteamApps\common\Left 4 Dead 2\bin\) and export a DMX, L4D2's studiomdl will not recognize the DMX format.

Left 4 Dead 2 recognizes DMX version Binary 3 Model 15. When the exporter is set to L4D2's bin folder it will export in Model 18, which L4D2's version of Source predates. Model 18 was introduced with Alien Swarm.

Hope this helps. Best wishes.
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Showing 1-2 of 2 comments
xdshot 26 Jun, 2016 @ 12:01am 
Binary 2 Model 1 works fine too (that's default one when you don't setup Engine Path)
Artfunkel 26 Jun, 2016 @ 1:47am 
Can't repro. It's set to 5/15 in the source code and always has been.
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