STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
236
I SPIL
1,537
ONLINE
Grundlagt:
8. november 2013
Alle diskussioner > Bug Reports > Trådoplysninger
hhuber_2001 15. apr. 2016 kl. 1:31
[WONTFIX] Importing Models with Vertex Animations results in unmatched VTA Vertices
In Line 892 in import_smd.py the coordinates for a vertex are rounded to three digits after the decimal point, which results in rounding errors for the vertex coordinates making it impossible for the import script to match some VTA vertices to the base mesh. I changed the the value from 3 to 4. Now all VTA vertices match the base mesh.
Sidst redigeret af hhuber_2001; 18. apr. 2016 kl. 0:52
< >
Viser 1-4 af 4 kommentarer
Artfunkel 15. apr. 2016 kl. 10:57 
It's a trade-off between matching the verts you want and matching the nearby verts you don't. The only good answer is to use DMX instead!
Zappy 17. apr. 2016 kl. 7:17 
Oprindeligt skrevet af Artfunkel:
The only good answer is to use DMX instead!
We would, but there's no MDL-to-DMX converter around yet, only MDL-to-[SMD and VTA], leaving us no choice.
Sidst redigeret af Zappy; 17. apr. 2016 kl. 7:18
hhuber_2001 18. apr. 2016 kl. 0:57 
Maybe I'm getting something wrong here, but shouldn't rounding to 4 digits be more exact, than rounding to 3, thus eliminating the problem of matching the wrong vertices. As far as I know Blender supports 5 digits after the decimal point, where the smd format supports 6 digits. So it should be possible to round to 5 digits to get the closest match between Blender and smd.
Artfunkel 18. apr. 2016 kl. 11:36 
Yes, but sometimes when importing VTA data that's bad. If I wanted a really accurate match I wouldn't be rounding the values in the first place. :)
< >
Viser 1-4 af 4 kommentarer
Per side: 1530 50

Alle diskussioner > Bug Reports > Trådoplysninger