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Why does the material order matter? I've never heard of that before. It might be something worth supporting.
In the meantime try exporting to DMX. It's much easier to re-order polygons there, though you will need to dive into the Datamodel with a script to do so.
Anyway, I know putting a $TextureGroup list with the materials of the model can change the internal order of the materials in the MDL (which is seen when making override materials in Source FilmMaker, for example), as long as $TextureGroup is put before all $Model, $Body, $BodyGroup, etcetera lists. Does that help with anything, jario_362?
I'm just curious as to how one would go about using the $TextureGroup command that you mentioned. If it does the trick, I'll see to it that I'll make a fully functional model with MakeHuman with lip sync capabilities. I'll make the model to the specifications you wish for.
Thanks. I hope to be able to test out this new method, very soon.