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8 November, 2013
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JI06CT3P 8 Oct, 2023 @ 3:29am
Left 4 Dead SMD Export
The problem with the bones, the exporter is messing a code in smd file for common infected, I have been busy on "worker" zombie. So basically in blender bones seems at right place, however Crowbar compiles 1 random bone with distortions (seems as different coordinates).

I fixed this by manual encoding the smd file with skeleton bones list and have changed code of lower eyelid (the wrong one) into default numbers from default smd file.

By the way 3ds max plugin do exports correct.
Last edited by JI06CT3P; 8 Oct, 2023 @ 3:30am
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Showing 1-6 of 6 comments
xdshot 8 Oct, 2023 @ 3:56am 
Remove lids bones in smds after exports
JI06CT3P 8 Oct, 2023 @ 4:17am 
Originally posted by xdshot:
Remove lids bones in smds after exports
The lid will be static after this?
If yes, it's not the solution, that I am looking for.
:Meijin:
Last edited by JI06CT3P; 8 Oct, 2023 @ 4:18am
Artfunkel 8 Oct, 2023 @ 5:28am 
Please upload your blend file and screenshots of the problem.
JI06CT3P 8 Oct, 2023 @ 6:25am 
Originally posted by Artfunkel:
Please upload your blend file and screenshots of the problem.
~Here is a picture of the issue:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047729717
The lower lid in a middle screen is lowered too much. Below is a default position before exportation from Blender.

Where do I have to upload a blend file?
Last edited by JI06CT3P; 8 Oct, 2023 @ 6:28am
Artfunkel 8 Oct, 2023 @ 7:31am 
There are many "drive" websites that let you upload files and share them. Any of these will do.
JI06CT3P 8 Oct, 2023 @ 7:51am 
Originally posted by Artfunkel:
There are many "drive" websites that let you upload files and share them. Any of these will do.

Blend file is here:
https://fex.net/s/p0raekx

Original mesh named with "- копия" ending
Last edited by JI06CT3P; 8 Oct, 2023 @ 7:53am
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