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If that isn't working, there is a bug in the exporter that needs to be fixed.
Something else entirely: Since for baking adding a triangulate modifier is recommended, what is your recommendation of this modifier for exports? I'm not sure where the triangulation happens when you export and compile and if it is already good "as is". I guess it would make sense for adding more consistency between what you see in blender and what you see ingame. I wouldn't mind testing for myself, but I also like hearing an opinion backed up by more experience.
Also, regarding Ctrl+E to make edges sharp: Does that mean that all seams are automatically sharp and have to be? (Since it's the same key shortcut this is a bit confusing for me).
Once again thanks for your time.
Seam and Sharp are two separate edge properties, neither depends on the other.