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As I said Zappy... I'm not sure if this is an error cause by Blender Native or something coded into BleST OR if it's something being fed by the Crowbar decompiles to BleST that is causing this, so I don't know who to turn to to report it. (You just happened to be the first I thought of...)
Edit: Though I am fairly certain I have reported it at the very least once, but if not, I'll do that (which I will either way, once I get some evidence stuff).
https://steamhost.cn/steamcommunity_com/groups/BlenderSourceTools/discussions/1/615085406664476485/
A modder could simply rename the materials in the SMD files and add in the folders in $CDMaterials lines.
Then if they are all in the same folder I can give them their path in BleST if I create DMX files or if they are in different folders I leave the path blank in Blest and use $cdmaterials statements.
This case is a good example of what can happen if the path/filename is too long for Blender and
if the path information is in the materials and passed to the model it can have some really bad effects, especially for those who don't include a "$cdmaterials" "" statement in their QCs. I ALWAYS remove path information from materials in Blender and point .
The trunciation error threw me for a loop and I had no idea where to look to fix it. Hence this thread because I would never have expected Crowbar to be the culprit.
As this isn't a BleST problem, I can close this thread down and bring it into the CrowBar discussion/Bug report area if you want.