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Zappy 18 Nov, 2015 @ 7:26am
[FIXED] Scene-exporting objects exported in the same scene export gives no bone data
When doing stuff in Source FilmMaker, I've decided the lighting of a custom HWM-style Team Fortress 2 model's head is weird when using multiple flexes, and decided to try re-exporting it from Blender and then re-compiling it. But something's wrong! http://sta.sh/02fvdp6o4yal

The model has lots of bodygroups (a total of 64512 different combinations, or 6x4x6x14x8x4 bodygroup options), set up by splitting the model into lots of different objects, and making lots of groups for each object so it can be combined with other related pieces as one wishes.

Yet, a thing consisting of three objects may work perfectly well, despite the same three objects not working in their own exports by themselves. The affected exports have no bone data at all, besides vertex group assignments of mesh vertices. (If they do, they're not read by StudioMDL, and Blender gives an error when importing them.)


This seems a lot like a return of that issue long ago with making a scene export where a group consists of only objects that have already been exported previously in other groups in the same scene export.


Blender Source Tools version: 2.6.2
Blender version: 2.76, 64-bit, Steam version
Operating System: 64-bit Windows 10
Last edited by Artfunkel; 3 Apr, 2016 @ 1:52pm
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Showing 1-5 of 5 comments
Artfunkel 21 Nov, 2015 @ 2:06am 
Can you upload the scene please.
xdshot 21 Nov, 2015 @ 2:23am 
You probably applied Armature modifier for one of the parts accidentally. Check it.
Zappy 21 Nov, 2015 @ 2:45am 
Originally posted by Artfunkel:
Can you upload the scene please.
I suppose so. *Tries* ...Nope, I can't. Try asking again in some hours or something, and I'll try again. The file-sharing service I use is a bit broken right at this moment.

Originally posted by xDShot™:
You probably applied Armature modifier for one of the parts accidentally. Check it.
I checked it before posting the thread (I checked every single object, one by one, if they were parented to the armature (they all are) and if they had the armature deform modifier (they all have), and posing the armature does deform the mesh). And besides that, how come an object would work in one object group export, but not another if an applied modifier was the case?
Last edited by Zappy; 21 Nov, 2015 @ 2:47am
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