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Can't go wrong with that in my book.
But try reproducing the problem again, make something with DMX where you have more than 16 groups to export, then use scene export. If you can't get it to work, I can try cutting out the special stuff, and sending you the .blend session.
You can't say that there's nothing interesting in the DMX files just because the importer and studiomdl don't pick anything up from them. I'd like to pass a human eye over their contents.
An uncompressed .zip file (no, really, it is actually uncompressed) filling about 7 MegaBytes, (hopefully) containing all files related to the model (except textures and actual compile) that I am comfortable with giving out. If something is missing, let me know.
(Head.dmx is probably only compatible with the FilmMaker's StudioMDL, unless imported and exported to a different "Engine".)