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All Discussions > Bug Reports > Topic Details
Importing .dmx animation misses keyframes on certain bones
I'm trying to deal with TF2 player animations. In this case, it's for Demoman's grenade launcher.

When compiling the source animation with Crowbar it correctly animates the cylinder and barrel when reloading or firing, but when imported the weapon_bone's are missing from teh rig, and when exported via Blender Source Tools with no modification the animation comes out 70kb lighter and the gun is no longer animated when recompiled with the new animation.

What I noticed is that some animations import fine with these bones intact, for example Spy's revolver animations are correctly imported but are still about 10kb lighter than the source file when exported. Maybe some other stuff getting lost too?

Unfortunately I do not have Maya so I cannot test these with Valve's official tools. :/
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Artfunkel 10 Mar @ 12:55pm 
Please upload the files you are working with.
Jennifer 10 Mar @ 1:34pm 
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Jennifer 13 Mar @ 11:09am 
:/
A moderator of this forum has indicated that this post answers the original topic.
Fixed in 3.4.
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