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The little spikes coming out of vertices and faces is a bit chaotic visually.
which makes it difficult to see incorrect smoothing groups.
Like in this fixes they use sharp edges to fix the smoothing groups https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944367179
https://github.com/ValveSoftware/Source-1-Games/issues/4864
Is there a better way?
When hovering over the sharp edges toggle, it says that it "Calculates sharp edges using custom normals data (when available) and if you don't toggle it the lighting/normals is broken. So I think the sharp edges represent the normals of how the model is imported and, thus it possibly means that importing of normals might be inaccurate.
Import .smd directly is more efficient, for me at least then importing the .mdl files with SourceIO.