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What do you mean by "export compatible"?
I'll ping someone at Valve and ask what's going on.
This is the error that appears: http://i.imgur.com/iyCb4wY.png
As for the corrective normals issue, I'm just glad you're aware of whats going on now, I'll try out that new branch, and the older tools still work if need be. Hopefully you'l be able to work out a proper fix for the main branch.
I figured this was also a result of the corrective shape key normals issue, although your new branch resolved the tearing and lighting issues, the tongue is still black when exported from the new set of tools.
The tongue uses wrinklemaps to simulate AO, controlled by the positions the flexes are in. Could this be another issue unrelated to the corrective shape keys?
Again, I don't need a hotfix or anything, the old tools still work, but just letting you know something else is up.
Taking a closer look at this, I see now that none of the wrinklemaps are being taken out of their default state. I guess I was so concerned with the tongue I failed to notice this. That would explain the tongue being black, as that is how it appears in a non-flexed position.
Don't know if any of this info will help, but here are a few details:
-I'm using an external txt file as the controller source, rather than a generated source embedded into the .blend
-My Input Controllers are structured in this manner, each with a unique element ID:
http://i.imgur.com/AFTQ3Jv.png
-No errors are generated upon export, a few warnings appear referencing corrective shape keys that go unused, although this appears to be inconsequential.
-Using Binary 2 DMX encoding with Model 1 format
That's the last of the bugs from this thread, looks like I can finally ditch 2.69.
Thanks so much for your scrutiny.
Here are screenshots how it looks in HLMW (the same looks in SFM):
http://i.imgur.com/bVAGTMr.png (no flexes touched, everything fine)
http://i.imgur.com/i4XiMQo.png
http://i.imgur.com/EQoEJ6r.png
http://i.imgur.com/pwrAP5T.png
I tried:
1) Commenting out $bumpcompress in face's vmt;
2) Disabling normal map in viewer;
3) Setting all wrinklemaps to zero in dmx controller block;
4) Messing around with normals in blender and-re-exporting and re-compiling model;
without any luck.
I use Blender 2.75a and Blender Source Tools 2.5.3.
I would be grateful if you could take the time to review it :)