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Blender Source Tools BleST
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The303 20 May, 2017 @ 2:20pm
Baked Physics Exporting
Is there some kind of script or future option to automatically assign bone/armature to unrigged meshes on export? I say this because the only method ive found to export baked physics animations is this very lengthy and convoluted method:
https://www.youtube.com/watch?v=sVrGnKnjJf4

In 3DS it was quite simple since I believe the exporter would take any separate unrigged mesh and automatically assign a bone to it with the same name as the mesh (at its origin) and skin it during the export process so exporting a scene with baked physics with MassFx was quick and didnt require any extra steps.
Last edited by The303; 20 May, 2017 @ 2:22pm
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The303 27 May, 2017 @ 10:26pm 
Is there any existing python scripts that do automatic bone creation + armature assign?
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All Discussions > Help > Topic Details
Date Posted: 20 May, 2017 @ 2:20pm
Posts: 1