Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
$cdmaterials "models\zp models\party_penny"
//start eye/face data
$eyeposition 0 0 70
// head controllers
$attachment "eyes" "ValveBiped.Bip01_Head1" 0.00 -3.00 61.000 absolute
$attachment "mouth" "ValveBiped.Bip01_Head1" -0.30 -3.50 0.00 rotate 0 -80 -90
$attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 90 90
//$attachment "forward" "ValveBiped.Bip01_Head1" 0 0 0 rotate 0 -90 -90
$attachment anim_attachment_RH "ValveBiped.Bip01_R_Hand" 2.00 -1.50 0 rotate 0 0 180
$attachment anim_attachment_LH "ValveBiped.Bip01_L_Hand" 2.00 -1.50 0 rotate 180 0 180
$attachment anim_attachment_head "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 0 -90
$pushd "references"
$body "upper_body" "upper_body.dmx"
$body "bow" "bow.dmx"
$body "lower_body" "lower_body.dmx"
$body "dress" "dress.dmx"
$body "leg" "leg.dmx"
$body "leg2" "leg2.dmx"
$body "thigh" "thigh.dmx"
$body "thigh2" "thigh2.dmx"
$popd
$bbox -10 -12 0 10 12 68
$cbox -10 -12 0 10 12 68
$mostlyopaque
$include "QCIs/standardhierarchy.qci"
$include "QCIs/ikchains.qci"
//$proceduralbones "QCIs/helper-bones.vrd"
$include "QCIs/commonbones.qci"
$includemodel "f_anm.mdl"
$sequence reference "animations/reference" fps 1
$include "QCIs/hitboxes.qci"
//$include "ragdoll/ragdoll_PENNY.qci"
$animation a_proportions "animations/proportions" subtract reference 0
$sequence proportions a_proportions predelta autoplay
$JiggleBone "ValveBiped.Bip01_Dress1"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 7
}
}
$JiggleBone "ValveBiped.Bip01_Dress2"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 25
}
}
$JiggleBone "ValveBiped.Bip01_Dress3"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 25
}
}
$JiggleBone "ValveBiped.Bip01_Dress4"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 7
}
}
$JiggleBone "ValveBiped.Bip01_Dress5"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 25
}
}
$JiggleBone "ValveBiped.Bip01_Dress6"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 25
}
}
$JiggleBone "ValveBiped.Bip01_Dress7"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 7
}
}
$JiggleBone "ValveBiped.Bip01_Dress8"
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 25
}
}