STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
299
IN-GAME
1,932
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
Does Smd Support Animated Textures?
i made a basic sphere and it's using an animated texture as you can see here https://gyazo.com/ba567582f8640938c8fa21eeb3bb793c but in the model viewer it just a static image http://puu.sh/wMqEv/7a912968d1.jpg i don't see why here's whats in the vmt "UnlitGeneric"
{
"$basetexture" "freak_fortress_2/kisame/kisame_rage"
$alphatest "0"
$translucent "1"

"Proxies"
{
"AnimatedTexture"
{
"animatedTextureVar" "$basetexture"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "15"

}
}
}
as you can see this should be the correct code for animated textures + it works fine on overlays in game as you can see here https://youtu.be/1mViGlxqunM?t=98 (Skip to 1:38)

so why won't it work for models unless i'm doing something wrong in blender if anyone knows please let me know thanks
Last edited by {GPG} Waka Flocka Flame; 17 Jul, 2017 @ 9:32pm
< >
Showing 1-5 of 5 comments
Zappy 18 Jul, 2017 @ 12:22am 
Whether you use SMD or DMX has (basically) no effect on the resulting model, and in either case, you can use whatever material(s) you want (as long as they are comptaible with models).

Originally posted by {GPG} Waka Flocka Flame:
- but in the model viewer -
The Half-Life Model Viewer doesn't take material proxies into account. Any material proxies you use won't have an effect in that model viewer. This includes all forms of texture animation. So for materials with proxies, you should just look at it inside an actual Source game.
ah i see would it work in game though i would test but i have to mark the seams a little better and some other stuff but just as long as http://puu.sh/wMxcx/2f6ed1213c.png is here then it should work in game right?
Paynamia 23 Jul, 2017 @ 4:02am 
UnlitGeneric doesn't support models by default. Add this line to the vmt.
$model 1

Keep in mind, though, that this model will be totally unlit because you're using the UnlitGeneric.
unlitgeneric works fine that isn't the issue i'm simply trying to get this texture to be animated since the vtf is animated with 16 frames adding $model 1 didn't help it's still static but zappy said it shouldn't be static in game though i hope thats true but can the model viewer even produce animated textures and models cause usually whatever you see in the model viewer is exactly what you will see in game which will be a problem since it's not animating in model viewer
Zappy 26 Jul, 2017 @ 2:15am 
Originally posted by {GPG} Waka Flocka Flame:
- but can the model viewer even produce animated textures and models -
The Half-Life Model Viewer still doesn't care at all about material proxies, just so you know.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 17 Jul, 2017 @ 9:31pm
Posts: 5