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Manticore 9 Oct, 2017 @ 4:18am
[Left 4 Dead 2] Troublesome model placement.
Hello there :steamhappy:

I'm currently trying to get some weapon models working in L4D2.

Starting with the w_model first, I followed the best I could Doktor Haus' world model tutorial with Mr Funreal model porting tutorial and it ends up like this for the multiple tries I took:

-Ak-47 model replacement https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163134264

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1163134139 not centered and vertical.

and the m16A2 too : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1146855464 not centered.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1146856013 not in the survivor's hands and turns to the oposite direction when turning.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147916045

Note these are models from Garry's Mod workshop so they already in Source engine files.

I have been wondering if I had to use the the idle animation file in blender to properly place the model? because that's a point not used in the tutorials.

Is that possible to Hex edit in some ways these models to get them to work?

Thanks for noticing me senpai :x3:
Last edited by Manticore; 9 Oct, 2017 @ 4:20am
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Artfunkel 10 Oct, 2017 @ 2:20am 
https://developer.valvesoftware.com/wiki/Blender_Source_Tools_Help#Meshes

See "My mesh is in the wrong place". Does that help?
Manticore 19 Oct, 2017 @ 4:44pm 
Sadly no it didn't :/

I can't remember where I saw the solulution, I think, to my problem, A line to type into the .QC file as the first line wich will indicate to the game that it has to rotate evrything inside the .QC by something like this ex: "X:0.00 .00 Y:-90.00 Z: 0856.00"

This is giving me head haches... I know there is the solution not far but I can't reach it x'D
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Date Posted: 9 Oct, 2017 @ 4:18am
Posts: 2