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All Discussions > Help > Topic Details
protatoguy 27 Sep, 2017 @ 7:38pm
Flex animations for gmod NPCs
I know how to make facial flexes in blender, but how do I animate them and keyframe them so when I compile it into an MDL, the flexes work when I spawn the NPC?
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Showing 1-5 of 5 comments
xdshot 27 Sep, 2017 @ 9:17pm 
qc script must include flex controllers defined inside

https://developer.valvesoftware.com/wiki/Flex_animation
protatoguy 28 Sep, 2017 @ 5:41pm 
I already included the flex controllers.

heres the qc: https://drive.google.com/file/d/0BxENF50YVgXoc0Y3dlZ0VFQ3dVk/view?usp=sharing
protatoguy 30 Sep, 2017 @ 10:35pm 
How do you animate the flexes?
protatoguy 22 Oct, 2017 @ 2:41pm 
Can you keyframe the flex value in blender?
Zappy 22 Oct, 2017 @ 10:16pm 
Originally posted by Lol3#IC:
Can you keyframe the flex value in blender?
Not really for the Source engine.
Last edited by Zappy; 22 Oct, 2017 @ 10:16pm
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All Discussions > Help > Topic Details
Date Posted: 27 Sep, 2017 @ 7:38pm
Posts: 5