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I'll upload a couple. Again, these are decompiled straight from the HL:Goldsrc distribution. I did not modify them at all beyond fixing the UVs. I really hope I'm just doing something stupid, heh. Again, these look great in blender, but at some point between blender and mdl it gets messed up. At this point I suspect it may be something wrong with the animations? I may be exporting them wrong.
Half-Life RPG[drive.google.com]
Half-Life 9mm[drive.google.com]
Why the animations are messing up I don't yet know. Have you exported them too, or are you using the decompilled files?
Thanks for getting back, btw!
I've gotten the animations to work when I DO NOT export them in blender and just use the ones that came with my original decompile. If there are any animations exported with the model, the whole thing breaks like this whether I use an exported animation or an original. I'm working on seeing if any edits I do do anything if I export them.
In the end, I still need to edit the animation positions. They can be kept the same, they just need to be in a different physical place.
EDIT: Okay I can make edits to the animations and export them, but when I do the whole thing goes back to the Rest Position, and animates from there.
I wonder what would happen if I exported with the animations, then used the "non-corrupted" smds that were previously exported without animation. I'll try that next...
While it's a work and a pain, I can work around the issue.