Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
But to answer your question, its in the compile with crowbar it says : - Rule for unknown flex "name". might still be the QC but their lines are identical to the vanilla ones and names are 100% correct.
Opened it in notepad++ and its correct most of the time but blender seems to have made some pretty weird changes. but my flexes are there, by changes i mean, leaving out spaces etc. cant find any missing info. Do you think thats it?
Never done it before over another so here it goes, in blender i import SMD, then import VTA. It gives me the smd_reference (that is correct) can also see the flexes in the model too, but their not normal, their like greyed out, i can still move them, but not like it should, its only on/off it seems, while on a propper working model its gradient slider from 0 - 1. is my way of importing vta wrong? maybe i should not import vta at all, and just make changes to the model, then export vta, then copy paste those lines into the original vta? gonna try now.