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BUT, that being sad, Select your object in Blender and look at the Materials tab. Is your Material name there Material or is it TableClock ? If it is still Material you have to change the name in Blender to TableClock and make sure the vertexes in the UVMap are ASSIGNed to that Material.
This is how the relationship between Blender and Valve models work
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1528003376
Once that is done, re-export the model and recompile.
THANK YOU ! finally find out what was wrong through your link !!
I didn't rename texture in blender, texture name was "Default.001"
and those who have troubles like me :
https://imgur.com/A3cdRWT
Double click and rename same as VMT
For example:
If you don't want to change the name of the material in Blender, (the TT in your picture) then the VMT that calls the texture has to be called TT.vmt
If you change the name of materials in Blender (again using the TT material in your picture)
and you rename the TT to say TopTorso,
then your VMT has to be named TopTorso.VMT...
If you renamed the material in Blender to TopTorso.VMT,
then your VMT would have to be named TopTorso.VMT.VMT
So a material name of "TopTorso.VMT" in Blender would use "TopTorso.vmt" as the VMT filename, due to first ignoring the ".VMT" part and then adding ".vmt" on the end.
(Likewise, "Foo.Bar" as a material name in Blender would use "Foo.vmt" as the VMT. Edit: And Pte Jack has confirmed that a material name in Blender of "Foo.Bar.Baz" would use just "Foo.vmt" as the VMT when compiled, not "Foo.Bar.vmt".)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1881466325