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All Discussions > Help > Topic Details
protatoguy 12 Jun, 2019 @ 3:52pm
Binding a Model to ValveBiped
I was wondering how other people on the Garry's Mod workshop can port a model from another game and bind it to the ValveBiped Skeleton without making the legs or arms hyperextend, or without messing up the weight painting.
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ZeqMacaw 12 Jun, 2019 @ 6:42pm 
Proportion Trick[sites.google.com]
protatoguy 12 Jun, 2019 @ 7:13pm 
Oh wow, I saw those files on a model I just decompiled. Also, how to you bind the valvebiped skeleton perfectly? As in general rigging?

Edit: I don't really understand how to do it specifically. Why and how does it work?
Last edited by protatoguy; 12 Jun, 2019 @ 8:26pm
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Date Posted: 12 Jun, 2019 @ 3:52pm
Posts: 2