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// Created by Crowbar 0.58
$modelname "minic23/citizens/male_04_colorable.mdl"
$model "male_04" "male_04_colorable_male_04_reference.smd" {
mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
flexfile "male_04_colorable_01.vta"
{
defaultflex frame 0
flex "right_lid_raiser" frame 1
flex "left_lid_raiser" frame 2
flex "right_lid_droop" frame 3
flex "left_lid_droop" frame 4
flex "right_lid_closer" frame 5
flex "left_lid_closer" frame 6
flex "AU42" frame 7
flexpair "AU1" 1 frame 8
flexpair "AU2" 1 frame 9
flexpair "AU4" 1 frame 10
flexpair "AU1AU2" 1 frame 11
flexpair "AU12" 1 frame 12
flex "AU12AU25" frame 13
flexpair "AU15" 1 frame 14
flexpair "AU17" 1 frame 15
flexpair "AU10" 1 frame 16
flex "AU16" frame 17
flexpair "AU6" 1 frame 18
flexpair "AU9" 1 frame 19
flexpair "AU25" 1 frame 20
flexpair "AU18" 1 frame 21
flexpair "AU22" 1 frame 22
flexpair "AU20" 1 frame 23
flex "AU32" frame 24
flex "AU24" frame 25
flex "AU38" frame 26
flex "AU31" frame 27
flexpair "AU26" 1 frame 28
flexpair "AU27" 1 frame 29
flexpair "AU26Z" 1 frame 30
flexpair "AU27Z" 1 frame 31
}
flexcontroller phoneme range 0 1 "right_lid_raiser"
flexcontroller phoneme range 0 1 "left_lid_raiser"
flexcontroller phoneme range 0 1 "right_lid_droop"
flexcontroller phoneme range 0 1 "left_lid_droop"
flexcontroller phoneme range 0 1 "right_lid_closer"
flexcontroller phoneme range 0 1 "left_lid_closer"
flexcontroller eyelid range 0 1 "right_lid_raiser"
flexcontroller eyelid range 0 1 "left_lid_raiser"
flexcontroller eyelid range 0 1 "right_lid_tightener"
flexcontroller eyelid range 0 1 "left_lid_tightener"
flexcontroller eyelid range 0 1 "right_lid_droop"
flexcontroller eyelid range 0 1 "left_lid_droop"
flexcontroller eyelid range 0 1 "right_lid_closer"
flexcontroller eyelid range 0 1 "left_lid_closer"
flexcontroller eyelid range 0 1 "half_closed"
flexcontroller eyelid range 0 1 "blink"
flexcontroller brow range 0 1 "right_inner_raiser"
flexcontroller brow range 0 1 "left_inner_raiser"
flexcontroller brow range 0 1 "right_outer_raiser"
flexcontroller brow range 0 1 "left_outer_raiser"
flexcontroller brow range 0 1 "right_lowerer"
flexcontroller brow range 0 1 "left_lowerer"
flexcontroller nose range 0 1 "right_cheek_raiser"
flexcontroller nose range 0 1 "left_cheek_raiser"
flexcontroller nose range 0 1 "wrinkler"
flexcontroller nose range 0 1 "dilator"
flexcontroller mouth range 0 1 "right_upper_raiser"
flexcontroller mouth range 0 1 "left_upper_raiser"
flexcontroller mouth range 0 1 "right_corner_puller"
flexcontroller mouth range 0 1 "left_corner_puller"
flexcontroller mouth range 0 1 "right_corner_depressor"
flexcontroller mouth range 0 1 "left_corner_depressor"
flexcontroller mouth range 0 1 "chin_raiser"
flexcontroller phoneme range 0 1 "right_part"
flexcontroller phoneme range 0 1 "left_part"
flexcontroller phoneme range 0 1 "right_puckerer"
flexcontroller phoneme range 0 1 "left_puckerer"
flexcontroller phoneme range 0 1 "right_funneler"
flexcontroller phoneme range 0 1 "left_funneler"
flexcontroller phoneme range 0 1 "right_stretcher"
flexcontroller phoneme range 0 1 "left_stretcher"
flexcontroller phoneme range 0 1 "bite"
flexcontroller phoneme range 0 1 "presser"
flexcontroller phoneme range 0 1 "tightener"
flexcontroller phoneme range 0 1 "jaw_clencher"
flexcontroller phoneme range 0 1 "jaw_drop"
flexcontroller phoneme range 0 1 "right_mouth_drop"
flexcontroller phoneme range 0 1 "left_mouth_drop"
flexcontroller mouth range 0 1 "smile"
flexcontroller mouth range 0 1 "lower_lip"
flexcontroller head range 0 1 "head_rightleft"
flexcontroller head range 0 1 "head_updown"
flexcontroller head range 0 1 "head_tilt"
flexcontroller eyes range 0 1 "eyes_updown"
flexcontroller eyes range 0 1 "eyes_rightleft"
flexcontroller body range 0 1 "body_rightleft"
flexcontroller chest range 0 1 "chest_rightleft"
flexcontroller head range 0 1 "head_forwardback"
flexcontroller gesture range 0 1 "gesture_updown"
flexcontroller gesture range 0 1 "gesture_rightleft"
localvar upper_right_raiser
localvar upper_right_neutral
localvar upper_right_lowerer
localvar upper_left_raiser
localvar upper_left_neutral
localvar upper_left_lowerer
localvar lower_right_raiser
localvar lower_right_neutral
localvar lower_right_lowerer
localvar lower_left_raiser
localvar lower_left_neutral
localvar lower_left_lowerer
localvar right_open
localvar left_open
localvar right_lip_suppressor
localvar left_lip_suppressor
localvar right_depressor_suppressor
localvar left_depressor_suppressor
localvar right_corner_suppressor
localvar left_corner_suppressor
localvar right_drop_suppressor
localvar left_drop_suppressor
localvar right_drop
localvar left_drop
%right_lid_raiser = right_lid_raiser
%left_lid_raiser = left_lid_raiser
%right_lid_droop = right_lid_droop
%left_lid_droop = left_lid_droop
%right_lid_closer = right_lid_closer
%left_lid_closer = left_lid_closer
%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
%upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
%upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
%upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
%upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
%lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
%lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
%lower_right_lowerer = 0
%lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
%lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
%lower_left_lowerer = 0
%AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
%AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
%AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
%AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
%AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
%AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
%AU4R = right_lowerer
%AU4L = left_lowerer
%AU6R = right_cheek_raiser
%AU6L = left_cheek_raiser
%AU9R = wrinkler
%AU9L = wrinkler
%AU38 = dilator
%right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
%left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
%right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
%left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
%AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
%AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
%AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
%AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
%AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
%AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
%AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
%AU22R = right_funneler * right_funneler * %right_lip_suppressor
%AU22L = left_funneler * left_funneler * %left_lip_suppressor
%AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
%AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
%right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
%AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
%AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
%right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
%AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
%AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
%AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
%AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
%AU32 = bite
%AU24 = presser + (1 - presser) * tightener
%AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
%right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
%left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
%right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
%left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
%AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
%AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
%AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
%mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + (%AU27ZR + %AU27ZL) * 0.5 * 0.7 + %AU16 * 0.4
}
But this looks like a completely different issue to me. Are you compiling the SMD and VTA exported by Blender together?
Given how much detail there is in this model, this might even be a limitation of the Source engine...
Without changes, Crowbar seems to compile the model with no issue.
This seemed to do the trick! Thank you so much, you've truly taken a HUGE weight off of my shoulders.