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I can export this model in say, .dmx, and it works fine, but something with this specific animation or weight paint is causing the leg to distort when it exports to .smd
https://i.imgur.com/YrW6bMz.png
https://i.imgur.com/BcOC2kc.gif
This explains why I get an animation like this when I bring the exported smd and animation back into blender.
https://i.imgur.com/B3kd4mO.gif
The armature is in a pose but the mesh is in a t-pose. I have to investigate this, this is not right.
https://i.imgur.com/MkPXchw.png
Both upper leg bone have bone roll in them Leg on the right 84d and the leg on the right -81d (I think these should be 0) like all the others which are set to 0 roll (except the one that has that ball attached to it at the head, it's set to 0.000014d and should be set to 0 as well)
So I created a ref animation in its rest position and made sure that was the active animation on export.
https://i.imgur.com/ooQAX87.png
(I'm getting closer, this is the result of the reimported SMD. )
https://i.imgur.com/hDsBvvc.png
But there is still a problem. Note the way the bones are shrunk and look at the position and length of your root bone and how the leg bone connect to it and are rotated, also look at the position and rotation of the lower leg bones (still investigating)
https://i.imgur.com/oVcmvkr.gif
Setting the rolls back to what they were,
this is what I get after the export.
https://i.imgur.com/SGVHxqq.gif
(Which I believe is what you're looking for.)
https://i.imgur.com/eM9rrap.gif
https://i.imgur.com/Pj5SlbK.png
If you want my edited blend file so you can compare it to yours, grab it here
https://www.dropbox.com/s/ld21y6kgy7d5okx/Melmetal-WALK_pj.blend?dl=0
Let me know if you got it or don't want it so I can delete it from my dorpbox.