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VarmintLP 22 Nov, 2019 @ 1:55pm
No texture is exported. Plz Help. :C
Hey,
Not sure how often this was posted yet but yeah I have no idea on how to solve it and when trying to find anything there are only old posts and nothing has helped so far.
So I am trying to make my own models and I tried to add some simple things for my gmod map I'm working on. I created some candles, A beam structur I premade in the hammer.exe/source SDK and imported into blender to then export to create a model. So far so good. Now I decided to try to add an orange texture to the pumpkin I made and all I can manage is to get the same missing pink and black texture.

So I followed this tutorial. https://www.youtube.com/watch?v=Dam1fy5Bi7A
I know it's pretty old but it gave me most of the tools I needed to get the first models into my map. So I did as he did. I named everything in blender (version 2.81.16) the same. The model is called Pumpkin_1 and so are the project data (the green triangle) and the materials. Then I export via the Blender Source Tool as SMD. Export Path = a path onto my USB-Stick but no spaces used. The Engine Path is "G:\Steam\steamapps\common\GarrysMod\bin\" as I use that as my steam game library. Target Engine was set to source and that is all. So when I export I get a nice Pumpkin_1.SMD file which then gets a qc file from me with the following text inside.

Originally posted by author:
$modelname "Varmints_Models/Pumpkin_1.mdl"
$model "Body" "Pumpkin_1.smd"

$staticprop
$cdmaterials "models/Varmints_Models/"
$surfaceprop "Pumpkin_1"

$sequence "idle" "Pumpkin_1.smd"
$collisionmodel "Pumpkin_1.smd" { $concave }

That is basically the same as in the video.

Then I move the SMD file + QC file onto the Studiomdl.bat which was also created due to the video and contains the following text.

Originally posted by Author:
"G:\Steam\steamapps\common\GarrysMod\bin\studiomdl" -nop4 -game "G:\Steam\steamapps\common\GarrysMod\garrysmod" %1
pause

Then it opens a window, has a lot of "Warning: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis" and then it gets this text.

Originally posted by author:
Collision model completed.
---------------------
writing G:\Steam\steamapps\common\GarrysMod\garrysmod\models/Varmints_Models/Pumpkin_1.mdl:
Loading preexisting model: G:\Steam\steamapps\common\GarrysMod\garrysmod\models/Varmints_Models/Pumpkin_1.mdl
Found 1 preexisting sequences.
bones 964 bytes (1)
animations 112 bytes (1 anims) (1 frames) [0:00]
Building sequence index remapping table...
No re-ordering required.
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms 0 bytes
Collision model volume 81828.46 in^3
collision 0 bytes
total 1752
---------------------
writing G:\Steam\steamapps\common\GarrysMod\garrysmod\models/Varmints_Models/Pumpkin_1.vvd:
vertices 129648 bytes (2701 vertices)
tangents 43216 bytes (2701 vertices)
total 172928 bytes
---------------------
Generating optimized mesh "G:\Steam\steamapps\common\GarrysMod\garrysmod\models/Varmints_Models/Pumpkin_1.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 24309 bytes
indices: 5760 bytes
bone changes: 16 bytes
everything: 30210 bytes
---------------------
Generating optimized mesh "G:\Steam\steamapps\common\GarrysMod\garrysmod\models/Varmints_Models/Pumpkin_1.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 24309 bytes
indices: 5760 bytes
bone changes: 16 bytes
everything: 30210 bytes
---------------------
Generating optimized mesh "G:\Steam\steamapps\common\GarrysMod\garrysmod\models/Varmints_Models/Pumpkin_1.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 24309 bytes
indices: 5760 bytes
bone changes: 16 bytes
everything: 30210 bytes

Completed "Pumpkin_1.qc"

F:\Blender\Varmints_Models>pause

So now that it is done I also try to check it with the hlmv.exe inside the gmod bin folder but there and of course also inside the map editor it only shows me a pink and black pumpkin. :C

The error message in hlmv I get when checking in the model section is
Originally posted by Author:
*** ERROR *** Model attempted to load one or more VMTs it can't find.

So now after all my search I came to nothing useful and I am ready to take any help I can get to get this problem solved.

Btw using Windows 10 Pro in case that this is of any relevance.
Thank you in advance for your help.
Last edited by VarmintLP; 22 Nov, 2019 @ 1:56pm
Originally posted by ZeqMacaw:
Materials and textures are totally separate files from the model files. Learn how to work with Source engine model textures: https://sites.google.com/site/zeqmacaw/tutorials/troubleshooting-missing-texture
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A moderator of this forum has indicated that this post answers the original topic.
ZeqMacaw 22 Nov, 2019 @ 2:23pm 
Materials and textures are totally separate files from the model files. Learn how to work with Source engine model textures: https://sites.google.com/site/zeqmacaw/tutorials/troubleshooting-missing-texture
VarmintLP 22 Nov, 2019 @ 3:21pm 
Well I know that it needs a vmt file but I thought that The texture would be exported somehow from the smd file. :/
Or how do I get the texture out from blender in case I decide to design my models texture with it since it's probably easier to do that.
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All Discussions > Help > Topic Details
Date Posted: 22 Nov, 2019 @ 1:55pm
Posts: 2