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I do not know the exact changes you need to make, but I do know you need to do something like redo the weight painting, Apply Rest Pose, and/or Apply Location.
Thanks for the reply.
Spend a good 2-3 hours experimenting with weight painting, rest pose/apply locations but I couldn't get it to work.
I'm completely stumped :(
I've asked my question and i'll monitor there and here for replies.
In the meantime I tried importing the smd and trying to align the armature/mesh and redoing the animation but its still quite odd.
I think next i'll try importing just the walk animation smd, setting a default pose, then redoing the animation and seeing if that fixes anything.
10+ hours spend on this so far on such a simple thing haha
What I did to fix it:
- Make sure transformations are applied on object mode (Control+A, Scale, Rotation, Location) on both mesh + armature.
- Delete all shape keys for mesh
- Delete Amature modifier from mesh
- Click on mesh then armature, Control + P, then Armature Deform with Empty Groups
- Then finally go and readd the amature modifier
I did this and exported and it finally was aligned and walk animation played through properly.