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I have absolutely no idea how to enable or disable this "implicit motionless bone" option. I can't find it anywhere, and I have the latest release of Blender Source Tools.
I'm exporting as .DMX though, so that's not much help. I also don't have any verticies weighed to more than two bones in my model, so that's not an issue either.
For example, if you have a vertex that's weighted 0.2 to a "bip_hand_L" bone and 0.7 to a "bip_lowerArm_L bone", it will automatically weight the remaining 0.1 to an automatic "blender_implicit" bone to get a total weight of 1.0.
You may have vertexes that have weights adding up to 0.99999 or so, so it looks very close to 1.0, but there will still be 0.00001 remaining up to 1.0.
So how can I find the problem vertex? I haven't gotten any warnings during any of the exports.
(Unless blender_implicit is only added to completely weight-less vertices?)