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Mat 9 Jul, 2018 @ 8:44am
Error after exporting
I'm not sure what I did that caused this, but my model (which previously displayed correctly in CS:GO after compiling with Crowbar) is now an error in the model viewer.

.blend file [pasteall.org]

Below is my .qc file.
// Created by Crowbar 0.56 $modelname "kate\kate.mdl" $bodygroup "Body" { studio "kate.smd" } $surfaceprop "metal" $contents "solid" $illumposition 0 -0.888 30.859 $cdmaterials "models\kate\" $cbox 0 0 0 0 0 0 $bbox -5.037 -27.932 -0.467 6.813 27.932 62.155 $definebone "Reference" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0 $definebone "Hips" "Reference" 0.000001 34.963009 1.000099 0 0 0 0 0 0 0 0 0 $definebone "Spine" "Hips" 0 2.090065 0.922897 0 0 0 0 0 0 0 0 0 $definebone "Spine1" "Spine" 0 3.191761 -0.226567 0 0 0 0 0 0 0 0 0 $definebone "Spine2" "Spine1" 0 3.739071 -0.379101 0 0 0 0 0 0 0 0 0 $definebone "Neck" "Spine2" 0 6.060436 -0.927666 0 0 0 0 0 0 0 0 0 $definebone "Head" "Neck" 0 3.763317 0.62579 0 0 0 0 0 0 0 0 0 $definebone "Grp_Head" "Head" 0 0 0 0 0 0 0 0 0 0 0 0 $definebone "RightEyesBrown1" "Grp_Head" -0.510841 2.341805 3.742918 0 0 0 0 0 0 0 0 0 $definebone "RightEyesBrown2" "Grp_Head" -1.126801 2.500561 3.534119 0 0 0 0 0 0 0 0 0 $definebone "RightEyesBrown3" "Grp_Head" -1.671121 2.54052 3.235319 0 0 0 0 0 0 0 0 0 $definebone "RightUpEye" "Grp_Head" -1.168363 1.721519 2.793601 0 0 0 0 0 0 0 0 0 $definebone "RightEye" "Grp_Head" -1.168363 1.721256 2.793601 0 0 0 0 0 0 0 0 0 $definebone "RightDownEye" "Grp_Head" -1.168363 1.720802 2.7936 0 0 0 0 0 0 0 0 0 $definebone "Jaw" "Grp_Head" -0.000002 0.525604 0.320039 0 0 0 0 0 0 0 0 0 $definebone "LeftEyesBrown1" "Grp_Head" 0.510844 2.341682 3.743083 0 0 0 0 0 0 0 0 0 $definebone "LeftEyesBrown2" "Grp_Head" 1.126798 2.500561 3.534119 0 0 0 0 0 0 0 0 0 $definebone "LeftEyesBrown3" "Grp_Head" 1.671118 2.54052 3.235319 0 0 0 0 0 0 0 0 0 $definebone "LeftSnear" "Grp_Head" 0.610689 0.299164 3.675366 0 0 0 0 0 0 0 0 0 $definebone "RightSnear" "Grp_Head" -0.610561 0.299137 3.675361 0 0 0 0 0 0 0 0 0 $definebone "LeftLaugh" "Grp_Head" 1.198836 -0.163177 3.269415 0 0 0 0 0 0 0 0 0 $definebone "RightLip" "Grp_Head" -0.703081 -0.768242 3.310065 0 0 0 0 0 0 0 0 0 $definebone "LeftLip" "Grp_Head" 0.703066 -0.768417 3.310147 0 0 0 0 0 0 0 0 0 $definebone "RightUpLip" "Grp_Head" -0.504001 -0.68832 3.682227 0 0 0 0 0 0 0 0 0 $definebone "RightLaugh" "Grp_Head" -1.198802 -0.163078 3.269394 0 0 0 0 0 0 0 0 0 $definebone "LeftUpLip" "Grp_Head" 0.503947 -0.68832 3.682251 0 0 0 0 0 0 0 0 0 $definebone "UpLip" "Grp_Head" -0.000002 -0.651669 3.851233 0 0 0 0 0 0 0 0 0 $definebone "LeftDownEye" "Grp_Head" 1.168361 1.720802 2.793601 0 0 0 0 0 0 0 0 0 $definebone "LeftUpEye" "Grp_Head" 1.168361 1.721519 2.793601 0 0 0 0 0 0 0 0 0 $definebone "LeftEye" "Grp_Head" 1.168361 1.721256 2.793482 0 0 0 0 0 0 0 0 0 $definebone "Tongue1" "Grp_Head" -0.000002 -0.8755 2.092187 0 0 0 0 0 0 0 0 0 $definebone "Tongue2" "Tongue1" 0 0.004871 0.696759 0 0 0 0 0 0 0 0 0 $definebone "RightDownCheek" "Grp_Head" -1.727641 -0.618034 2.533419 0 0 0 0 0 0 0 0 0 $definebone "LeftDownCheek" "Grp_Head" 1.727686 -0.617931 2.533458 0 0 0 0 0 0 0 0 0 $definebone "LeftDownLip" "Grp_Head" 0.503947 -0.876099 3.630783 0 0 0 0 0 0 0 0 0 $definebone "RightDownLip" "Grp_Head" -0.504001 -0.876259 3.630758 0 0 0 0 0 0 0 0 0 $definebone "DownLip" "Grp_Head" 0 -0.944489 3.810602 0 0 0 0 0 0 0 0 0 $definebone "RightShoulder" "Spine2" -1.287293 2.77734 -1.125146 0 0 0 0 0 0 0 0 0 $definebone "RightArm" "RightShoulder" -3.480117 0.894958 -0.729258 1.39435 0.739001 -0.000401 0 0 0 0 0 0 $definebone "RightArmRoll" "RightArm" -4.131237 -0.00016 0.00003 0.000401 0 0 0 0 0 0 0 0 $definebone "RightForearm" "RightArmRoll" -4.102464 0.000042 0 0 0 0 0 0 0 0 0 0 $definebone "RightForearmRoll" "RightForearm" -4.935382 -0.000004 -0.000001 0 -0.000057 0 0 0 0 0 0 0 $definebone "RightHand" "RightForearmRoll" -4.247124 -0.000095 0 0 0 0 0 0 0 0 0 0 $definebone "RightHandPinky1" "RightHand" -2.739723 0.112278 -0.886949 2.612 7.229982 -22.510997 0 0 0 0 0 0 $definebone "RightHandPinky2" "RightHandPinky1" -0.937347 0.000008 0.000002 -0.000002 24.754989 0.000003 0 0 0 0 0 0 $definebone "RightHandPinky3" "RightHandPinky2" -0.494955 -0.000011 -0.000002 -0.000002 0.000003 0.000003 0 0 0 0 0 0 $definebone "RightHandRing1" "RightHand" -2.846731 0.382477 -0.365242 0.101012 5.284964 -13.887008 0 0 0 0 0 0 $definebone "RightHandRing2" "RightHandRing1" -1.015818 -0.000008 -0.000001 0 12.763095 0 0 0 0 0 0 0 $definebone "RightHandRing3" "RightHandRing2" -0.783254 0 0.000002 0 0.000003 0 0 0 0 0 0 0 $definebone "RightHandMiddle1" "RightHand" -2.957815 0.672318 0.307821 -3.636964 10.527986 -0.447022 0 0 0 0 0 0 $definebone "RightHandMiddle2" "RightHandMiddle1" -1.06531 -0.000008 0 0 11.722944 0 0 0 0 0 0 0 $definebone "RightHandMiddle3" "RightHandMiddle2" -0.898287 -0.000008 0 0 0 0 0 0 0 0 0 0 $definebone "RightHandIndex1" "RightHand" -2.975048 0.561993 0.940312 -5.409982 8.360945 0 0 0 0 0 0 0 $definebone "RightHandIndex2" "RightHandIndex1" -1.027723 -0.000008 0 -0.000001 12.282097 0 0 0 0 0 0 0 $definebone "RightHandIndex3" "RightHandIndex2" -0.723427 -0.000004 0 -0.000001 0.000003 0 0 0 0 0 0 0 $definebone "RightHandThumb1" "RightHand" -0.480663 -0.017502 0.936806 25.470037 7.676031 -13.391972 0 0 0 0 0 0 $definebone "RightHandThumb2" "RightHandThumb1" -1.287014 -0.000004 0 -9.764976 -0.000056 0.000002 0 0 0 0 0 0 $definebone "RightHandThumb3" "RightHandThumb2" -0.847082 -0.000008 0.000001 -5.58405 0.000058 0.000001 0 0 0 0 0 0 $definebone "LeftShoulder" "Spine2" 1.287293 2.77734 -1.125146 0 0 0 0 0 0 0 0 0 $definebone "LeftArm" "LeftShoulder" 3.480117 0.894825 -0.729266 -1.394236 -0.739001 -0.000401 0 0 0 0 0 0 $definebone "LeftArmRoll" "LeftArm" 4.131235 -0.000011 0.000031 0 0.000057 0 0 0 0 0 0 0 $definebone "LeftForearm" "LeftArmRoll" 4.102462 -0.000023 0.000027 0 0 0 0 0 0 0 0 0 $definebone "LeftForearmRoll" "LeftForearm" 4.93538 -0.000004 0.000033 0 -0.000057 0 0 0 0 0 0 0 $definebone "LeftHand" "LeftForearmRoll" 4.247126 0.000042 0.000029 0 0 0 0 0 0 0 0 0 $definebone "LeftHandThumb1" "LeftHand" 0.480829 -0.017506 0.936649 -25.469981 -7.675975 -13.39203 0 0 0 0 0 0 $definebone "LeftHandThumb2" "LeftHandThumb1" 1.286995 0 0.000003 9.764976 0.000057 -0.000001 0 0 0 0 0 0 $definebone "LeftHandThumb3" "LeftHandThumb2" 0.847082 0.000004 0.000002 -5.583988 0 -0.000003 0 0 0 0 0 0 $definebone "LeftHandIndex1" "LeftHand" 2.974939 0.561859 0.940414 5.409982 -8.360888 0 0 0 0 0 0 0 $definebone "LeftHandIndex2" "LeftHandIndex1" 1.0278 0.000008 0 0 -12.282094 0 0 0 0 0 0 0 $definebone "LeftHandIndex3" "LeftHandIndex2" 0.723242 -0.000011 0 0 0 0 0 0 0 0 0 0 $definebone "LeftHandMiddle1" "LeftHand" 2.957705 0.672043 0.307766 3.637021 -10.527985 -0.447022 0 0 0 0 0 0 $definebone "LeftHandMiddle2" "LeftHandMiddle1" 1.06524 0.000011 0 0 -11.723004 0 0 0 0 0 0 0 $definebone "LeftHandMiddle3" "LeftHandMiddle2" 0.898565 -0.000004 0 0 0.000003 0 0 0 0 0 0 0 $definebone "LeftHandRing1" "LeftHand" 2.846819 0.382446 -0.365095 -0.101012 -5.284906 -13.887006 0 0 0 0 0 0 $definebone "LeftHandRing2" "LeftHandRing1" 1.015915 0.000004 -0.000001 0 -12.763096 0.000001 0 0 0 0 0 0 $definebone "LeftHandRing3" "LeftHandRing2" 0.783358 0.000004 0.000002 0 -0.000003 0.000001 0 0 0 0 0 0 $definebone "LeftHandPinky1" "LeftHand" 2.739653 0.112251 -0.886803 -2.612 -7.229925 -22.510996 0 0 0 0 0 0 $definebone "LeftHandPinky2" "LeftHandPinky1" 0.937439 0.000015 0 0.000001 -24.754983 0.000001 0 0 0 0 0 0 $definebone "LeftHandPinky3" "LeftHandPinky2" 0.495001 -0.000004 0.000002 0.000116 -0.000174 0.000001 0 0 0 0 0 0 $definebone "RightUpLeg" "Hips" -2.614677 -2.953598 -0.364465 0 0 0 0 0 0 0 0 0 $definebone "RightUpLegRoll" "RightUpLeg" -0.051296 -7.534199 0.0263 0 0 0 0 0 0 0 0 0 $definebone "RightLeg" "RightUpLegRoll" -0.004811 -6.885475 -0.094719 0 0 0 0 0 0 0 0 0 $definebone "RightLegRoll" "RightLeg" 0.01099 -5.715807 0.020283 0 0 0 0 0 0 0 0 0 $definebone "RightFoot" "RightLegRoll" 0.018405 -9.547406 0.033695 0 0 0 0 0 0 0 0 0 $definebone "RightToeBase" "RightFoot" -0.87511 -1.948168 3.963146 0 0 0 0 0 0 0 0 0 $definebone "LeftUpLeg" "Hips" 2.614678 -2.953609 -0.364465 0 0 0 0 0 0 0 0 0 $definebone "LeftUpLegRoll" "LeftUpLeg" 0.051224 -7.534187 0.025297 0 0 0 0 0 0 0 0 0 $definebone "LeftLeg" "LeftUpLegRoll" 0.005291 -6.885498 -0.09576 0 0 0 0 0 0 0 0 0 $definebone "LeftLegRoll" "LeftLeg" -0.010911 -5.715813 0.019246 0 0 0 0 0 0 0 0 0 $definebone "LeftFoot" "LeftLegRoll" -0.018275 -9.547408 0.031948 0 0 0 0 0 0 0 0 0 $definebone "LeftToeBase" "LeftFoot" 0.882333 -1.949689 3.960795 0 0 0 0 0 0 0 0 0 $sequence "idle" { "anims\idle.smd" activity "ACT_IDLE" 1 fadein 0.2 fadeout 0.2 fps 30 loop }
Originally posted by Mat:
Originally posted by xDShot™:
Does the model exist actually?
I think the issue had something to do with an animation file which could not be overwritten due to a running process. To fix my problem, I compiled the .mdl within Blender instead of in Crowbar.
< >
Showing 1-4 of 4 comments
xdshot 9 Jul, 2018 @ 9:03am 
There wan an error during compile. Put compile log here.
Mat 9 Jul, 2018 @ 9:20am 
Originally posted by xDShot™:
There wan an error during compile. Put compile log here.
// Created by Crowbar 0.56 Compiling ".\kate.qc" ... Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\studiomdl.exe": qdir: "c:\users\nick\desktop\kate\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\" g_path: "kate.qc" Building binary model files... Working on "kate.qc" SMD MODEL kate.smd SMD MODEL anims\idle.smd Processing LOD for material: Kate4 Processing LOD for material: Kate1 Processing LOD for material: Kate3 Processing LOD for material: Kate5 Processing LOD for material: Kate2 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/kate\kate.mdl: bones 22804 bytes (91) animation x y ips angle animations 1112 bytes (1 anims) (2 frames) [0:00] sequences 580 bytes (1 seq) hdr@0597F17C=79960200 ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) hdr@0597F17C=79960200 textures 336 bytes keyvalues 76 bytes hdr@0597F174=79960398 hdr@0597F17C=79960200 bone transforms 12440 bytes bone flex driver 0 bytes bodygroup presets 0 bytes collision 0 bytes total 39316 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/kate\kate.vvd: vertices 557616 bytes (11617 vertices) tangents 185872 bytes (11617 vertices) total 743552 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/kate\kate.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 45 bytes strip groups: 165 bytes strips: 210 bytes verts: 104868 bytes indices: 114072 bytes bone changes: 840 bytes everything: 220264 bytes Completed "kate.qc" ... Compiling ".\kate.qc" finished. Check above for any errors.

Can't see an error.
xdshot 9 Jul, 2018 @ 9:56am 
Does the model exist actually?
A moderator of this forum has indicated that this post answers the original topic.
Mat 9 Jul, 2018 @ 10:05am 
Originally posted by xDShot™:
Does the model exist actually?
I think the issue had something to do with an animation file which could not be overwritten due to a running process. To fix my problem, I compiled the .mdl within Blender instead of in Crowbar.
< >
Showing 1-4 of 4 comments
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Date Posted: 9 Jul, 2018 @ 8:44am
Posts: 4