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All Discussions > Help > Topic Details
Traceback Error when importing .qc
I wanted to animate with the 1911 from Insurgency, so I extracted the .mdl with GCFScape, and used crowbar to make it a .qc file. When I try importing it into Blender with the Source Import addon, I get this error[imgur.com]. I tried googling, someone was having the same problem but they figured it out without giving the solution. Here is the .mdl[www.dropbox.com] and the .qc[www.dropbox.com]
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Zappy 23 Aug, 2018 @ 5:15am 
Originally posted by Medceplor:
- from Insurgency - Here is the .mdl and the .qc -Links removed from quote-
Insurgency costs money, so releasing those files yourself to the public might be considered semi-piracy (yes, even if you don't release all of the game's files).

Even then, the MDL file is almost completely worthless without at least the VVD file and the DX90.VTX (or in some cases just VTX) file, and the QC file is almost completely worthless without all of the DMX/SMD/VTA/et cetera files that it references.


Anyway, in Crowbar, did you have the option to de-compile sequences/animations enabled when de-compiling the model? And what happens if you try to just import a de-compiled DMX/SMD file in Blender instead of the de-compiled QC file?
Last edited by Zappy; 23 Aug, 2018 @ 5:15am
Momo 24 Aug, 2018 @ 5:41am 
Try deleting everything in the scene before importing (including any hidden stuff if you have any).
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Date Posted: 23 Aug, 2018 @ 12:23am
Posts: 2