Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To add the animation smd to the model, you add a $sequence command to the QC calling that animation SMD ensuring that the FPS is set to the frame rate you made the animation in (if you want it to play at the same rate in SFM). Like this
$sequence "what you want the seq to be named" "anims\smdname.smd" FPS 24
You should see the animation smd in your exportables.
sorry, i should be clearer. i have exported animations and everything, and they work. i am asking specifically and only about how to make the actual f-curve modifiers work. like the noise one or whatever.
https://i.imgur.com/2IXRwN8.png You bake the f-curve via the curve screen Key functions
thanks, thats something i think would work. although somehow it doesnt still.....odd. i'll do some more tests to see if i can get it working