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https://imgur.com/a/Qixzi7d
Mip-maps do more harm than good to "palette" textures (they stretch the image to a smaller resolution to allow texture quality to be lowered from distances or with low-quality settings, which is fine for "textured" textures but really bad for "palette" textures), and the "Point Sample" texture flag disables texture filtering (for example, with "Point Sample" disabled, a red pixel will smoothly fade to a blue pixel beside it, but with "Point Sample" enabled, the entire pixel of the texture will be fully red without any sort of fading into the blue pixel beside it).
I also have a _mask texture as well so I can have reflective textures alongside the matt ones. Is there anything I need to know about that?
https://imgur.com/a/HhIFkpe
I've never been very good with the texturing aspect so thats why I resorted to low poly models
There was also another problem which I didnt notice. It was due to the size of the texture when converted into a VTF
Thanks again for your help, I was about to give up with it :/