STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
365
I SPIL
2,040
ONLINE
Grundlagt:
8. november 2013
Alle diskussioner > Help > Trådoplysninger
GoblinCrusher 10. nov. 2018 kl. 12:00
Porting a large amount of models workflow
I've downloaded a large amount of WoW props that I wanna start porting, and I'm looking for some input on what would be the most efficient workflow.

Off the top of my head I would just have a single QC where I list off all the $modelname lines for each indivual prop, comment out all but the one I wanna export, and then rinse and repeat for each export.

Anyone have a different or better solution in mind?
Sidst redigeret af GoblinCrusher; 10. nov. 2018 kl. 12:01
Oprindeligt skrevet af Momo:
https://pastebin.com/ktGhnK44
Here it is, sorry for the delay.
You can replace "SMDFOLDERPATH" with the path to the folder containing all .smd files and "MDLFOLDER" with the name of the folder inside the root/models folder where the compiled model files will go, you can name it "wow_props" for example.

As for the materials, you can use VTFEdit or VMTEditor to batch convert all the textures into the proper format and make the necessary .vmt files.
< >
Viser 1-4 af 4 kommentarer
Momo 10. nov. 2018 kl. 12:07 
I actually had to deal with the same issue a while ago. I ended up writing an extremely simple Powershell script that took all exported SMD files in a folder and made a QC file for each one, complete with the required idle sequence, a collision model and so on. It allowed me to compile about 200 models automatically. I can't think of what horrible things an actual programmer will say when he sees my poor code, but I can send it to you if you want. It got the job done.
Sidst redigeret af Momo; 10. nov. 2018 kl. 12:14
GoblinCrusher 10. nov. 2018 kl. 12:47 
Yeah sure, I'd appreciate it.
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
Momo 12. nov. 2018 kl. 12:36 
https://pastebin.com/ktGhnK44
Here it is, sorry for the delay.
You can replace "SMDFOLDERPATH" with the path to the folder containing all .smd files and "MDLFOLDER" with the name of the folder inside the root/models folder where the compiled model files will go, you can name it "wow_props" for example.

As for the materials, you can use VTFEdit or VMTEditor to batch convert all the textures into the proper format and make the necessary .vmt files.
Sidst redigeret af Momo; 12. nov. 2018 kl. 12:38
GoblinCrusher 13. nov. 2018 kl. 0:22 
Thanks!
< >
Viser 1-4 af 4 kommentarer
Per side: 1530 50

Alle diskussioner > Help > Trådoplysninger
Dato opslået: 10. nov. 2018 kl. 12:00
Indlæg: 4