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All Discussions > Help > Topic Details
DMX mesh issue after compiling (normals?)
Straight to the problem:

Here is wing model exported from Blender 2.79b (I think, latest one from Steam for sure) as SMD: https://i.imgur.com/bZE8ifU.png

And here is that same model exported as DMX: https://i.imgur.com/qn5a6cF.png

Both models looks almost identical when loaded back into Blender (except triangles on SMD ofc). However when I decompile model with crowbar and load SMDs I got from it, working wing (SMD) looks like this: https://i.imgur.com/PCGONpI.png while broken wing (DMX) looks like this: https://i.imgur.com/7yxQGrB.png .

Any ideas how to fix it? Problem appears only in model after compiling, DMXs and SMDs exported from Blender are completely fine.

QC file, just to be sure:

$ModelName "drakon2299\VN_04.mdl" $maxverts 100000 $SurfaceProp "flesh" $Contents "solid" $mostlyopaque $BodyGroup "Wings" { studio "Wings_Variant_0.dmx" studio "Wings_Variant_1.smd" "blank" } $mostlyopaque $CDMaterials "models\drakon2299\04\" $Sequence "ragdoll" { "Wings_Variant_0.dmx" activity "ACT_DIERAGDOLL" 1 fps 30 }
Last edited by Jacob Ballistics; 20 Feb, 2019 @ 7:37am
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Showing 1-8 of 8 comments
Zappy 20 Feb, 2019 @ 7:41am 
Would you be willing to share a Blender session of the to-be-exported model? This seems like something that's probably hard to debug without specific examples to test with.
Last edited by Zappy; 20 Feb, 2019 @ 7:41am
Jacob Ballistics 20 Feb, 2019 @ 7:44am 
Sure.
mega nz/#!Pc5HySwR!GbXBTi_mIU_pZXa86rUA-V8Mt6OiMwmdt_moJFohQTA
Last edited by Jacob Ballistics; 20 Feb, 2019 @ 7:44am
ZeqMacaw 20 Feb, 2019 @ 7:47am 
You should compare the SMD and DMX results of a compiled model in something like HLMV instead of after a decompile, because the decompile itself might be messing it up. If they look fine and the same in HLMV, then the decompiler is likely the problem, not Blender or Blender Source Tools.
Jacob Ballistics 20 Feb, 2019 @ 7:48am 
First 2 pics are from HLMV, I just cropped them. Looks bad in SFM too, just in case. https://imgur.com/a/xi29rbK

I have a feeling tho that it's the compiler causes the issue. However same thing happened when friend used TF2 StudioMDL instead of SFM one, when I used the one from GMOD and with Cra0kalo Compiler
Last edited by Jacob Ballistics; 20 Feb, 2019 @ 7:49am
ZeqMacaw 20 Feb, 2019 @ 7:53am 
Ah, ok, I misread.
Jacob Ballistics 20 Feb, 2019 @ 7:56am 
Maybe I shouldn't crop those screenshots in a first place tbh.
Jacob Ballistics 20 Feb, 2019 @ 8:48am 
If someone will be able to fix that thing in Blender or at least compile model with no problems, please let me know.

For now I'll just use SMD I guess.
Artfunkel 20 Feb, 2019 @ 12:48pm 
StudioMdl will automatically triangulate DMX meshes on compile, perhaps something is going wrong there? Try triangulating your mesh then exporting it to DMX.
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Date Posted: 20 Feb, 2019 @ 7:33am
Posts: 8