STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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All Discussions > Help > Topic Details
Any way to bonemerge a mesh to armature?
So i'm working on this model, and when I try compiling it with the original skeleton, crowbar goes completely ballistic. So I figured that if I were to copy the mesh to a new skeleton then everything would be fine, as it has worked wonders for me beforehand. However, the mesh is slightly misaligned with the armature, and if I try to move the hand, it goes all over the place. I've dealt with this problem before, and I know why the mesh doesn't move properly with the misaligned armature, but I was wondering if there was a way to "bonemerge" the mesh to the armature. I've done it on accident before, so I know that it's possible, but I can't seem to find that perfect combination to get it to work. Is there any way to achieve this?
https://imgur.com/6YF5Wc3
All Discussions > Help > Topic Details
Date Posted: 2 Apr, 2020 @ 3:55am
Posts: 0