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Veevee 20 May, 2020 @ 8:30pm
Could not load file.
Running studiomdl for "Jizo Mitama.qc"... qdir: "d:\models\honkai\assets\jizo-mitama\source-engine\" gamedir: "D:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "D:\Models\honkai\Assets\jizo-mitama\Source-engine\Jizo Mitama.qc" Building binary model files... Working on "Jizo Mitama.qc" ERROR: d:\models\honkai\assets\jizo-mitama\source-engine\Jizo Mitama.qc(7): - could not load file 'D:\Models\honkai\Assets\jizo-mitama\Source-engine\/Jizo Mitama.dmx'\\Where the file isn't located. ERROR: Aborted Processing on 'Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl' ERROR: Compile of Jizo Mitama.qc failed. Check the console for details 1 Errors and 0 Warnings Error: Compile of Jizo Mitama.qc failed. Check the console for details Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Running studiomdl for "Jizo Mitama.qc"... qdir: "d:\models\honkai\assets\jizo-mitama\source-engine\" gamedir: "D:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "D:\Models\honkai\Assets\jizo-mitama\Source-engine\Jizo Mitama.qc" Building binary model files... Working on "Jizo Mitama.qc" DMX Model D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX/Jizo Mitama.dmx ERROR: d:\models\honkai\assets\jizo-mitama\source-engine\Jizo Mitama.qc(7): - could not load file 'D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX/('\\Where the file is located ERROR: Aborted Processing on 'Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl' ERROR: Compile of Jizo Mitama.qc failed. Check the console for details 1 Errors and 0 Warnings Error: Compile of Jizo Mitama.qc failed. Check the console for details Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings

Is the current errors I'm getting.
I've tried to change the file directory of the file, to no avail.

$CD "D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX" $modelname "Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl" $cdmaterials "models\Aevee\weapons\Jizo Mitama\" $sequence "idle" "Jizo Mitama.dmx" ( fps 1 )

This is the code I've currently got.
Tried looking for someone who also had the same issue, but I couldn't.
Last edited by Veevee; 20 May, 2020 @ 8:35pm
Originally posted by Pte Jack:
Your not loading anything into the model. There is no $body, $model or $bodygroup statement.

If the DMX/SMD file name is "jizo Mitamo.dmx (or .smd) add the following statement

$body "body" "jizo Mitamo.dmx // (or .smd) whichever it is

between the $modelname and the $cdmaterials statements. (You migh also want to add a

$mostlyopaque

Statement as well.

Your QC should look like this

$CD "D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX" $modelname "Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl" $body "body" "jizo Mitamo.dmx // <-added $mostlyopaque // <-added $cdmaterials "models\Aevee\weapons\Jizo Mitama\" $sequence "idle" "Jizo Mitama.dmx" ( fps 1 ) [/quote]
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Pte Jack 20 May, 2020 @ 9:11pm 
Your not loading anything into the model. There is no $body, $model or $bodygroup statement.

If the DMX/SMD file name is "jizo Mitamo.dmx (or .smd) add the following statement

$body "body" "jizo Mitamo.dmx // (or .smd) whichever it is

between the $modelname and the $cdmaterials statements. (You migh also want to add a

$mostlyopaque

Statement as well.

Your QC should look like this

$CD "D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX" $modelname "Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl" $body "body" "jizo Mitamo.dmx // <-added $mostlyopaque // <-added $cdmaterials "models\Aevee\weapons\Jizo Mitama\" $sequence "idle" "Jizo Mitama.dmx" ( fps 1 ) [/quote]
Veevee 20 May, 2020 @ 9:23pm 
Now I've got this.
Running studiomdl for "Jizo Mitama.qc"... qdir: "d:\models\honkai\assets\jizo-mitama\source-engine\" gamedir: "D:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "D:\Models\honkai\Assets\jizo-mitama\Source-engine\Jizo Mitama.qc" Building binary model files... Working on "Jizo Mitama.qc" ERROR: unknown command "models\Aevee\weapons\Jizo" ERROR: Aborted Processing on 'Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl' ERROR: Compile of Jizo Mitama.qc failed. Check the console for details 1 Errors and 0 Warnings Error: Compile of Jizo Mitama.qc failed. Check the console for details Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Pte Jack 20 May, 2020 @ 9:25pm 
I forgot to close the $body statement with a "


$CD "D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX"

$modelname "Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl"

$body "body" "jizo Mitamo.dmx"

$mostlyopaque

$cdmaterials "models\Aevee\weapons\Jizo Mitama\"

$sequence "idle" "Jizo Mitama.dmx" (
fps 1
)

Try that...
Veevee 20 May, 2020 @ 9:28pm 
I also missed that, but now.
Running studiomdl for "Jizo Mitama.qc"... qdir: "d:\models\honkai\assets\jizo-mitama\source-engine\" gamedir: "D:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "D:\Models\honkai\Assets\jizo-mitama\Source-engine\Jizo Mitama.qc" Building binary model files... Working on "Jizo Mitama.qc" ERROR: d:\models\honkai\assets\jizo-mitama\source-engine\Jizo Mitama.qc(5): - could not load file 'D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX/jizo Mitamo.dmx' ERROR: Aborted Processing on 'Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl' ERROR: Compile of Jizo Mitama.qc failed. Check the console for details 1 Errors and 0 Warnings Error: Compile of Jizo Mitama.qc failed. Check the console for details Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
We're back at the start.
Veevee 20 May, 2020 @ 9:31pm 
Just noticed now, you spelt "Mitamo" not "Mitama" But I think the file might not be DMX file may be. Broken.
Pte Jack 20 May, 2020 @ 9:38pm 
add a \ to the end of the $cd statement like this
CD "D:\Models\honkai\Assets\jizo-mitama\Source-engine\DMX\"

or

Remove the $cd statement from the qc and put the qc in the same folder as the DMX you're trying to compile and run it from there.

That DMX file is not in the folder path Studiomdl thinks it is StudioMDL thinks the path is

"D:\Models\honkai\Assets\jizo-mitama\Source-engine\".

Doh, that might be it too. LOL
Last edited by Pte Jack; 20 May, 2020 @ 9:39pm
Veevee 20 May, 2020 @ 9:44pm 
It was the first thing I tried. Though, it just gives me the same response, that it can't load it.
Running studiomdl for "Jizo Mitama.qc"... qdir: "d:\models\honkai\assets\jizo-mitama\source-engine\" gamedir: "D:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "D:\Models\honkai\Assets\jizo-mitama\Source-engine\Jizo Mitama.qc" Building binary model files... Working on "Jizo Mitama.qc" DMX Model d:\models\honkai\assets\jizo-mitama\source-engine\Jizo Mitama.dmx ERROR: d:\models\honkai\assets\jizo-mitama\source-engine\Jizo Mitama.qc(9): - could not load file '(' ERROR: Aborted Processing on 'Aevee\weapons\Jizo Mitama\Jizo Mitama.mdl' ERROR: Compile of Jizo Mitama.qc failed. Check the console for details 1 Errors and 0 Warnings Error: Compile of Jizo Mitama.qc failed. Check the console for details Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Pte Jack 20 May, 2020 @ 11:16pm 
What are you using to compile, how are you sending the qc to Studiomdl? Blender Source Tools, Crowbar, drag and drop? The g_path looks wrong
Last edited by Pte Jack; 20 May, 2020 @ 11:17pm
Veevee 20 May, 2020 @ 11:30pm 
Blender Source Tools
Pte Jack 21 May, 2020 @ 10:01am 
Take a screen shot of the BleST panel and how you have it set up, like this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2104221128

and

Are you using relative paths?
Last edited by Pte Jack; 21 May, 2020 @ 10:08am
Veevee 21 May, 2020 @ 5:11pm 
The DMX and QC files are in the same folder, and I'm putting full path just like the tutorial said, except for the usermod directories.
Veevee 22 May, 2020 @ 1:51am 
So, I have gotten it to work. as it turns out.
$sequence "idle" "Jizo Mitama.dmx" (fps 1)
Was the issue, but changing it to.
$sequence "idle" "Jizo Mitama.dmx" loop fps 30
Made it work.
Big thank you to both pte Jack for the intial help.
And to http://rzurad.github.io/qc-generator/ for helping make the correct qc. The website makes qc creation, a bit easier as long as you know the bare bone info on your model. Now I have to fix the textures as they didn't load in with the model.
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All Discussions > Help > Topic Details
Date Posted: 20 May, 2020 @ 8:30pm
Posts: 12