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(The SMD mesh format stores each triangle separately from the rest, and then it's StudioMDL's/a model importer's job to stitch the triangles together correctly, which the Blender Source Tools might go a little overboard with, however it's usually fine when there aren't "supposed-to-be-separate" vertices that touch each other.)
Anyway, you can fix this by downloading a development version of the addon from GitHub, or by waiting for the next release.
Haven't tested older versions.