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Blender Source Tools BleST
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Blender Source Tools BleST
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xdshot 1 May, 2020 @ 5:20pm
Source SDK 2013 dmx version
What dmx export version I should specify to make them compatible with sdk2013's studiomdl?
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Showing 1-6 of 6 comments
Artfunkel 3 May, 2020 @ 5:23am 
If you provide an engine, path, the exporter will automatically select the correct DMX version for you.
xdshot 3 May, 2020 @ 5:49am 
Originally posted by Artfunkel:
If you provide an engine, path, the exporter will automatically select the correct DMX version for you.
I specified engine path, exported. Studiomdl can't compile, ACCESS VIOLATION error.
Artfunkel 3 May, 2020 @ 6:08am 
The embedded versions could be out of date, then. Perhaps 5/18 will work? If not, you will have to find a DMX file that will work with that engine build and see what it uses.
xdshot 4 May, 2020 @ 10:42am 
Originally posted by Artfunkel:
The embedded versions could be out of date, then. Perhaps 5/18 will work? If not, you will have to find a DMX file that will work with that engine build and see what it uses.
qdir: "z:\home\xdshot\documents\models\curtain\"
gamedir: "\seagate\steamcmd\sdk2013mp\hl2mp\"
g_path: "curtain.qc"
Building binary model files...
Working on "curtain.qc"
WARNING: Unserialize: Unable to open temp file "z:\home\xdshot\documents\models\curtain\dmx\_temp_conversion_file_.dmx"
ERROR: z:\home\xdshot\documents\models\curtain\curtain.qc(7): - could not load file 'dmx/Plane020_baked.dmx'
ERROR: Aborted Processing on 'vertexanimated/xdcurtain/xdcurtain.mdl'
WARNING: Leaking 1 elements
xdshot 4 May, 2020 @ 10:44am 
Why it tries to Unserialize though
Artfunkel 16 May, 2020 @ 11:57am 
It's trying to convert the DMX file to a version it understands. I still have no idea what the correct version is though.
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Date Posted: 1 May, 2020 @ 5:20pm
Posts: 6