STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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Ronald 28 Dec, 2019 @ 5:59am
Bones cannot detecting.
I just make empty(no vertex group) bones.
in export, there's no problem but,
in compile, these bones not detected.
it means, bones cannot defined.
Originally posted by Zappy:
Originally posted by Ro예:
I mean, not such an attachment, Such like object that attaching on guns.
Have you added $BoneMerge into the QC yet, for every bone?
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Showing 1-6 of 6 comments
Ronald 28 Dec, 2019 @ 6:01am 
If the bone have vertex group that weighted, it detected.
but, i need to make bone that don't have vertex group for attachments.
Last edited by Ronald; 28 Dec, 2019 @ 6:01am
Zappy 28 Dec, 2019 @ 6:15am 
Originally posted by Ro예:
- i need to make bone that don't have vertex group for attachments.
If you need to use $Attachment, add it into the QC, and compile the model again.

If bones don't have a purpose, they won't be in the model.
But $Attachment is a purpose, making the bones come back.
Ronald 28 Dec, 2019 @ 6:25am 
I mean, not such an attachment,
Such like object that attaching on guns.
The author of this thread has indicated that this post answers the original topic.
Zappy 28 Dec, 2019 @ 6:28am 
Originally posted by Ro예:
I mean, not such an attachment, Such like object that attaching on guns.
Have you added $BoneMerge into the QC yet, for every bone?
Ronald 28 Dec, 2019 @ 6:29am 
OK, i was forget $bonemerge, I was stupid, thx.
Last edited by Ronald; 28 Dec, 2019 @ 6:38am
xdshot 28 Dec, 2019 @ 7:42am 
You might want to generate $definebones to make them kept.
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Date Posted: 28 Dec, 2019 @ 5:59am
Posts: 6