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Deo3560 20 Aug, 2020 @ 4:20pm
Exports to DMX Fine, but Doesn't Export to SMD
Hi, I'm working on an animation that is required to be in .SMD formatting and it works in blender, and it exports fine in .DMX formatting, but any time I export it into .SMD format it breaks, can anyone look at the model/animation and tell me why? Model Dropbox Link [www.dropbox.com]
Last edited by Deo3560; 21 Aug, 2020 @ 3:42pm
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Pte Jack 20 Aug, 2020 @ 5:03pm 
Why does it have to be SMD?
Deo3560 20 Aug, 2020 @ 9:22pm 
Not to sound ignorant, but is that really relevant? I don't understand why in a source engine discussion board that is the first question anyone ever asks anytime I ever request help here.
It has to be .smd because that's what our devs decided to have our models rendered with in our code
Last edited by Deo3560; 20 Aug, 2020 @ 9:24pm
Pte Jack 21 Aug, 2020 @ 7:27am 
SMD and DMX are both Source Model data and need to be compiled with a QC to work in the source engine. They are the same thing really, SMD is the old clunky format and the DMX is the newer more advanced format. So again, why does it have to be SMD? Also, you said you linked a model, it's nothing more than a picture.
Last edited by Pte Jack; 21 Aug, 2020 @ 7:29am
Zappy 21 Aug, 2020 @ 12:15pm 
Originally posted by Pte Jack:
SMD and DMX - both - need to be compiled with a QC to work in the source engine. -
What if Deo3560 wants to use it for non-Source purposes? That's what the following implies to me:
Originally posted by Deo3560:
- [SMD is] what our devs decided to have our models rendered with in our code


And even if I'm incorrect about that, then it's still bad and wrong that the Blender Source Tools can't export SMD meshes when it's supposed to be able to, regardless of whether or not it can still export DMX meshes anyway.
Last edited by Zappy; 21 Aug, 2020 @ 12:18pm
Pte Jack 21 Aug, 2020 @ 2:30pm 
Yeah I know Zappy but I went to download the model to see if it really was a problem but the link is just a picture not a model.
Deo3560 21 Aug, 2020 @ 2:45pm 
Sorry about that, I thought I copied the dropbox link, but It should be the correct link now.
And yes, this isn't planned to be used for Source, if our renderer could take Dmx that would be amazing, but unfortunately it doesn't support it at this time, especially since in the end we convert all our .smd models and animations to .bmd which is our own personal format that is more condensed than .smd
Last edited by Deo3560; 21 Aug, 2020 @ 2:53pm
Pte Jack 21 Aug, 2020 @ 3:57pm 
You posted 2 SMD files, one broken and one idle.

The broken one is rigged with bones but doesn't have any animation data in it so it just sits idle.

However, the idle smd only has bones and the animation in it (which I believe to be your animation model.)

So when imported the idle animation onto the mesh in the broken SMD, flips around like your image did.

So, the problem isn't apparent to me because I don't have the .blend file or a sample gif with the correct animation in it and don't know what these things (the panels) are actually supposed to be doing or why you think it's broken.

However, digging a little deeper into what I do have, I did find this...

https://i.imgur.com/Abe1WWK.png

https://i.imgur.com/Ushhjrp.png

I don't think it was BleST that broke your SMD, I think it's a modelling process problem.

https://i.imgur.com/bNjSWaQ.png

Last edited by Pte Jack; 21 Aug, 2020 @ 4:17pm
Pte Jack 21 Aug, 2020 @ 5:01pm 
If the model in the broken smd file was was constructed properly, the the idle animation smd would look like this when it was applied. (speculating this is what you're looking for)

https://i.imgur.com/PUhSvps.gif

The animation isn't broken, the model is.
Last edited by Pte Jack; 21 Aug, 2020 @ 5:01pm
Deo3560 22 Aug, 2020 @ 9:12am 
Thanks for the tips, The last picture you posted is exactly what it's supposed to look. I'll double check the model/rig then. It's just odd to me that it exports correctly in .dmx format, but I guess .dmx is a bit more forgiving with shoddy work? XD

EDIT: OK, yeah, I don't know how I didn't notice this before, In my blend file the model is broken up into about 8 different pieces and are puzzled together into one mesh with overlapping vertices. when I export it to .smd those overlapping vertices combine. None of the vertexes aren't weighted.

EDIT: I don't suppose you'd be willing to send me the working file you do have?
Last edited by Deo3560; 22 Aug, 2020 @ 10:12am
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Date Posted: 20 Aug, 2020 @ 4:20pm
Posts: 9