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You can't set the default viewTarget bone location for a model in Source Filmmaker. It spawns that high and that much in front of the model, whether you like it or not. The closest that you can get probably just involves using the "localViewTargetFactor" slider within Source Filmmaker or such, making the model simply ignore that bone.
Edit: Technically, you can make the viewTarget bone in Source Filmmaker appear in the right location relative to the model by default, but as that involves simply just making the model itself bigger to make the model fit the viewTarget's default rather than the other way around, that's probably not what you'd like to do.
I found a half-way fix that's less finnicky than just manually matching the view target position to eye level: selecting the view target and pulling the Zero slider halfway to the right will get it to about the right Z value, then it's just a matter of pulling it a bit further out.