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Once I added the three compile options, "-staticproppolys", "-textureshadows" and "-staticproplighting", then compiled, the shadows appeard, but distorted.
See below...
https://imgur.com/a/cf8RsS5
Wondering if I need to go back to blender and add more vertices to my model so make the shadows more defined. Also any tips on my model creation would be much appreciated.
Example of my model below...
https://imgur.com/a/pFmVL3D
I've checked the normals on all of the models in Blender, and they are all fine. (I normally model with Backface Culling ticked on).
Is there no other way that Source simulates shadows on props other than by vertex? Nothing that potentially could be done via the texture of the model. (Kinda defeats the whole point of low poly if the simple window frame is like 200+ vertices.)
I'm trying to spend a lot of the time on how light and shadows effect the models, becuase thats where a lot of the detail comes from with low poly.