STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
263
IN-GAME
1,584
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
Neiremberg 13 Dec, 2018 @ 10:00am
deformation of the model after compilation ??
how to solve the problem with the model after compiling the file?

http://www.noelshack.com/2018-50-4-1544723987-6.png


qc file for the model :

$bodygroup "turret"
{
studio "churchill_mk_vii_turret.smd"
}

$bodygroup "hullint"
{
studio "churchill_mk_vii_hull_int.smd"
}

$bodygroup "hullext"
{
studio "churchill_mk_vii_hull_ext.smd"
}

$bodygroup "suspension"
{
studio "churchill_mk_vii_suspension.smd"
}
$bodygroup "wheel"
{
studio "churchill_mk_vii_wheel.smd"
}

$bodygroup "track_l"
{
studio "churchill_mk_vii_track_left.smd"
}
$bodygroup "track_r"
{
studio "churchill_mk _vii_track_right.smd"

}
Last edited by Neiremberg; 13 Dec, 2018 @ 10:08am
< >
Showing 1-3 of 3 comments
Pte Jack 13 Dec, 2018 @ 10:26am 
Looks like a weight painting problem in the track pads. Like you may have verts painted to other (wrong) pad bones.
Last edited by Pte Jack; 13 Dec, 2018 @ 10:27am
Neiremberg 13 Dec, 2018 @ 10:37am 
no it's not that I checked
Last edited by Neiremberg; 13 Dec, 2018 @ 10:44am
Neiremberg 13 Dec, 2018 @ 10:43am 
Originally posted by Pte Jack:
Looks like a weight painting problem in the track pads. Like you may have verts painted to other (wrong) pad bones.


when I remove the bodygroup:
$ bodygroup "hullint"
{
studio "churchill_mk_vii_hull_int.smd"
}

it is the heaviest file 4.80 mb, when I remove the track is corrected but both together the track is deformed

screen :


http://www.noelshack.com/2018-50-4-1544727537-67.png
Last edited by Neiremberg; 13 Dec, 2018 @ 10:59am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 13 Dec, 2018 @ 10:00am
Posts: 3