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captain 24 Sep, 2021 @ 2:52pm
how to export SMD animations in an fbx?
I'm currently trying to export some animations from counter strike 1.6 models into an fbx file for use elsewhere. However, blender and all fbx files i export only seem to store 1 smd animation at a time. If I import the model's qc file as is, it will show the shoot3 animation (the last file in the anims folder) as the only playable animation in the explorer, but in the fbx export it only shows the draw animation (the first file in the anims folder).

The only way I have been able to export other animations is by deleting the animations I dont want from the anims folder before importing the model to blender. This has worked for the idle and reload animations, but whenever I try to do it with the shooting animations it just gives me the idle animation, despite the fact that I deleted it and that it was the one that played in blender just before exporting.

Is there any better way or a workaround to get the shooting animations exported in the fbx?
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xdshot 24 Sep, 2021 @ 8:22pm 
Noesis
Artfunkel 3 Dec, 2021 @ 11:42am 
All animations are imported from a QC, but the Blender GUI makes swapping between them difficult. If you select the armature in the Source Engine Exportables panel, you will see a selector that makes switching easier.
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