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8Yaron8 2 Jan, 2021 @ 10:48am
No bones after exporting
I know very little about blender and use it in those moments when scripts for importing models from some games that are written only for this program. Sometimes I have to export these models to the FBX format in order to import them further into 3DS max, then export them to the SMD. But I have a strange anomaly - the model, after exporting from Blender to SMD, all bones disappear, to export to FBX too. Blender version 2.91
Originally posted by xdshot:
Originally posted by 8Yaron8:
Originally posted by xdshot:
Mesh must have Armature modifier assigned.
And how to do it?
select mesh object
switch to Modifiers Properties (has wrench logo)
Add Modifier -- Armature. Target to Armature object. Do not apply.

Should be able to export mesh with skeleton.
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Showing 1-5 of 5 comments
xdshot 2 Jan, 2021 @ 10:52am 
Mesh must have Armature modifier assigned.
8Yaron8 2 Jan, 2021 @ 10:54am 
Originally posted by xdshot:
Mesh must have Armature modifier assigned.
And how to do it?
The author of this thread has indicated that this post answers the original topic.
xdshot 2 Jan, 2021 @ 10:57am 
Originally posted by 8Yaron8:
Originally posted by xdshot:
Mesh must have Armature modifier assigned.
And how to do it?
select mesh object
switch to Modifiers Properties (has wrench logo)
Add Modifier -- Armature. Target to Armature object. Do not apply.

Should be able to export mesh with skeleton.
8Yaron8 2 Jan, 2021 @ 11:03am 
Okay, I'll try.
8Yaron8 2 Jan, 2021 @ 11:07am 
Yes, it works, thanks!
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Date Posted: 2 Jan, 2021 @ 10:48am
Posts: 5