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所有討論 > Help > 主題細節
PeppehGreens 2019 年 4 月 10 日 下午 10:02
Things copied, pasted, then exported are showing up on the wrong axis and it won't change.
Any time I copy and paste something from another model to my model, when I export it, the mesh never stays on the axis it was suppose to be on.

What it looks like in blender: https://gyazo.com/06b82fbb2a295d8051bbf9a7b2b4b2f9

What it looks like in game: https://gyazo.com/16e7f047dededa93c076eddefacd84b9

Any tips?
最後修改者:PeppehGreens; 2019 年 4 月 10 日 下午 10:03
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Pte Jack 2019 年 4 月 10 日 下午 10:45 
Have you applied the Transforms (Location, Rotation and Scale) to your model before exporting (Select all objects, Ctl+A, Check on Location, Rotation and Scale in the options)
PeppehGreens 2019 年 4 月 11 日 上午 9:44 
https://gyazo.com/8a511e60f5dc391306ebf7c3a5ffc829

I just did and it didn't fix it for some reason
PeppehGreens 2019 年 4 月 11 日 上午 10:58 
I made the meshes have the parent of them main mesh.and it fixed some of it now it is just -90 degrees Z axis
PeppehGreens 2019 年 4 月 11 日 上午 11:07 
Also it does not move with the model itself. It just does it's own thing. I am so confused.
Artfunkel 2019 年 4 月 11 日 下午 12:10 
It looks like you don't have any animation keyframes for the shawl. Did you add it to the model then recompile it with the original animations?
PeppehGreens 2019 年 4 月 11 日 下午 12:18 
I added the main model and then took bits and pieces from other models. Do I need to grab animations from the other add ons for the bodygroups?
Artfunkel 2019 年 4 月 11 日 下午 12:22 
Yes. You'll need to merge all of the bones and animations together as there's only one skeleton for the whole model.
PeppehGreens 2019 年 4 月 11 日 下午 12:23 
Would you recommend copy and pasting the animations from the other model or just recreating them to fit my model?

I am trying to figure out how to move the animations and the bones but the objects I moved to my model do not have bones
Artfunkel 2019 年 4 月 11 日 下午 12:43 
If the source model didn't have bones then you'll have to make your own animations. If it did, then you need to join the skeletons together and merge the differences.

This doesn't have much to do with the importer or exporter now, so you'd do much better to look online for general help with Blender than ask here.
PeppehGreens 2019 年 4 月 11 日 下午 8:12 
The weirdest thing is just how no matter what the orientation looks like on blender, the objects I added rotate 90 degrees after I export them. I don't know if I have to add something in my qc file to make it work right or not.
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所有討論 > Help > 主題細節
張貼日期: 2019 年 4 月 10 日 下午 10:02
回覆: 10