STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
276
IN-GAME
1,719
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
Rabbitfox 27 Aug, 2021 @ 10:02am
Blender Corrective Flexes not exporting to Source 2
Hello everyone,

My model has corrective flexes which work perfectly in Blender. However, when exporting the model with BleST the corrective flex is turned into it's own separate flex. Is there a special way I have to setup of the flex export for it to work? Thanks for any help!
< >
Showing 1-2 of 2 comments
Artfunkel 28 Aug, 2021 @ 3:36am 
Corrective flexes have underscores in their names. That's the only difference, at least in Source 1.
Rabbitfox 29 Aug, 2021 @ 6:16pm 
Thanks for your reply. I defined the corrective flex with underscores. For example in my case it be "lippuckerer_lowerlipfunnler" to have a corrective flex applied when both "lippuckerer" and "lowerlipfunnler" is active. In Blender the corrective shape key works. When I generate the DMX, the corrective shape key is not listed as a controller (similar to how they are not listed in the TF2 DMX morph examples). However, after exporting it to Source 2, the corrective flex is created as a seperate flex controller and not automatically applied. When exporting with "simple" flex controller, the corrective flexes are also not exported correctly. For corrective flexes does the controller have to be advanced and something be adjusted in the DMX file? Thanks for any help!
Last edited by Rabbitfox; 29 Aug, 2021 @ 6:33pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50

All Discussions > Help > Topic Details